- * colorcoding altered a bit (server messages white, player stuff colored)
- * when no team specified, server assigns a team and sends it to player
- * client displays teamname of joining players
- * client disconnects also transmitted to g/o players
- * lag could delay changes to another game, desyncing clients
- now game info is not transmitted when game has stopped
+ * server receive fixed (checked nonexisting sock)
+ * host generates and distributes player's host string
+ * handle sigint correctly (not just exit(0))
+ * fix multiplay g/o (close connection at g/o or server signal)
+ * spy=n0 in configfile disables spying for player n
+
+v0.6.88
+
+ * player 1 always leftmost
+ * server seperate program
+
+v0.6.87
+
+ * multiplay can handle over 2 players!
+
+v0.6.86
+
+ * server doesn't play
+
+v0.6.85
+
+ * titlebar somewhat improved
+ * pause stops time
+ * junklines doesn't move pieces up (unless inside ground)
+ * improved (insta)drop handling
+ * drop/down at bottom forces drop
+ * updated help messages (-[hH])
+
+v0.6.84
+
+ * same handler for configfile/parameters
+ * linedraw characters unless --ascii specified
+ * levelup handeled correctly
+ * handicap with --level (affects yourself only, unlike --speed)
+ * some variables moved and altered
+ * displays name+host above opponent field
+
+v0.6.83
+
+ * conffile can have comments (#) and tabs instead of spaces
+ * level up every 10 lines (speed x1.2)
+
+v0.6.82
+
+ * counts score (as in gameboy version)
+ * reads default parameters from netris.conf (or other file specified with -f)
+
+v0.6.81
+
+ * shows next piece
+ * displays elapsed time instead of clock
+ * shows ppm, apm and yield
+ * uses arrow keys by default (linux workaround, doesn't work on all systems)
+
+v0.6: 2002-07-31
+
+ * -D enables instant-drop (classic drop), original -D is now -d
+ * addition key for rotating pieces counterclockwise
+ * displays number of pieces dropped and lines made