+
+ void GameNet(_netEvent net)
+ {
+ switch(net.type) {
+ case NP_newPiece:
+ {
+ FreezePiece(net.uid);
+ memcpy(&Players[net.uid].nextShape, net.data,
+ sizeof(Players[0].nextShape));
+ StartNewPiece(net.uid, Players[net.uid].curShape);
+ break;
+ }
+ case NP_down:
+ MovePiece(net.uid, -1, 0);
+ break;
+ case NP_left:
+ MovePiece(net.uid, 0, -1);
+ break;
+ case NP_right:
+ MovePiece(net.uid, 0, 1);
+ break;
+ case NP_rotleft:
+ RotatePiece(net.uid, -1);
+ break;
+ case NP_rotright:
+ RotatePiece(net.uid, 1);
+ break;
+ case NP_drop:
+ DropPiece(net.uid);
+ break;
+ case NP_clear:
+ CheckClears(net.uid);
+ break;
+ case NP_insertJunk:
+ {
+ netint4 data[3];
+
+ memcpy(data, net.data, sizeof(data));
+ InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
+ break;
+ } //player added junklines
+ case NP_giveJunk:
+ {
+ netint4 data[3];
+ short column;
+
+ if (Players[me].alive<=0) break;
+ memcpy(data, net.data, sizeof(data[0]));
+ column = Random(0, Players[me].boardWidth);
+ Message("\\%d%s sends %d lines",
+ Players[net.uid].team>7 ? 7 : Players[net.uid].team,
+ Players[net.uid].name, data[0]);
+ lastadd = net.uid;
+ InsertJunk(me, Players[net.uid].team, data[0], column);
+ if (spied) {
+ data[1] = column;
+ data[2] = net.uid;
+ SendPacket(me, NP_insertJunk, sizeof(data), data);
+ } //show changes to others
+ break;
+ } //receive junklines
+ case NP_msg:
+ {
+ Message("<\\%d%s\\7> %s",
+ Players[net.uid].team>7 ? 7 : Players[net.uid].team,
+ Players[net.uid].name, net.data, net.type);
+ break;
+ } //chat
+ case NP_start:
+ {
+ int i;
+
+ Game.started = 2;
+ paused = 0;
+ Message("The game has started");
+ for (i = 1; i<MAX_SCREENS; i++) if (Players[i].alive>0)
+ ShowPause(i);
+ break;
+ } //start game
+ case NP_stop:
+ {
+ if (Game.started>1) {
+ int winner;
+ float timer;
+ int i;
+
+ Message("The game has ended");
+ timer = CurTimeval()/1e6;
+ if (timer>5) {
+ for (i = MAX_SCREENS-1; i>0; i--) if (Players[i].alive>=0) {
+ Message("\\%d%10s%6.1fp%5.1fa",
+ Players[i].team>7 ? 7 : Players[i].team, Players[i].name,
+ Players[i].score.pieces/timer*60,
+ Players[i].score.adds/timer*60);
+ if (Players[i].alive>0) winner = i;
+ } //show player stats
+ if (winner)
+ Message("%s won after %0.0f'%02d\"",
+ Players[winner].name, timer/60, (int)timer%60);
+ } //show game stats
+ Message(NULL);
+ } //game was playing
+ Game.started = 0;
+ memcpy(&Game.seed, net.data, net.size);
+ {
+ int i;
+
+ for (i = 1; i<MAX_SCREENS; i++) if (Players[i].alive>=0) {
+ Players[i].alive = 1;
+ Players[i].flags |= SCF_paused;
+ } //reset players
+ }
+ StartGame(); //reset everything
+ ShowTime(); //redraw timer while unpaused
+ checkPaused(); //pause
+ oldPaused = 0; //reset pause
+ changed = 1;
+ gameStatus = 1;
+ break;
+ } //stop game
+ case NP_newPlayer:
+ {
+ char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
+ "Red", "Grey", "White", "*Orange" };
+
+ if (net.uid>maxPlayer) maxPlayer = net.uid;
+ memcpy(&Players[net.uid], net.data, net.size);
+ ClearField(net.uid);
+ InitFields();
+ if (Players[net.uid].team>7)
+ Message("%s joined the game", Players[net.uid].name);
+ else
+ Message("%s joined %s team", Players[net.uid].name,
+ teams[Players[net.uid].team]);
+ if (Players[net.uid].flags&SCF_paused) {
+ checkPaused();
+ } //player has paused
+// DrawField(net.uid);
+// ShowPause(net.uid);
+ changed = 1;
+ break;
+ } //player joined
+ case NP_pause:
+ {
+ char s[20];
+
+ Players[net.uid].flags ^= SCF_paused;
+ if (Game.started>1)
+ strcpy(s, Players[net.uid].flags&SCF_paused
+ ? "paused the game" : "unpaused the game");
+ else
+ strcpy(s, Players[net.uid].flags&SCF_paused
+ ? "is not ready" : "is ready");
+ Message("%s %s", Players[net.uid].name, s);
+ checkPaused();
+ ShowPause(net.uid);
+ changed = 1;
+ break;
+ } //(un)pause
+ case NP_part:
+ checkPaused();
+ oldPaused = 0;
+ {
+ Players[net.uid].alive = -1;
+ Message("%s left", Players[net.uid].name);
+ checkPaused();
+ ShowPause(net.uid);
+ changed = 1;
+ break;
+ } //player left
+ case NP_argghhh:
+ {
+ char i;
+ memcpy(&i, net.data, sizeof(i));
+ Players[net.uid].alive = 0;
+ if (i == me) Message("\\%dYou fragged %s",
+ Players[me].team>7 ? 7 : Players[me].team, Players[net.uid].name);
+ else if (i==net.uid)
+ Message("\\%d%s died",
+ Players[i].team>7 ? 7 : Players[i].team, Players[i].name);
+ else
+ Message("\\%d%s fragged %s",
+ Players[i].team>7 ? 7 : Players[i].team, Players[i].name,
+ Players[net.uid].name);
+ checkPaused();
+ ShowPause(net.uid);
+ changed = 1;
+ break;
+ } //G/O
+ default:
+ break;
+ } //E_net
+ } //GameNet
+
+ MyEvent event;