{ "color", 2, 0, 'C' },
{ "slowterm", 2, 0, 'S' },
{ "keys", 1, 0, 'k' },
{ "color", 2, 0, 'C' },
{ "slowterm", 2, 0, 'S' },
{ "keys", 1, 0, 'k' },
"Faster", "Pause", "Redraw", "Say", "Quit", NULL
};
"Faster", "Pause", "Redraw", "Say", "Quit", NULL
};
-_Sets Sets = {7, 0, 1, 1, 1};
+sets_t Sets = {3, 0, 1, 1, 1};
"\n"
" -h, --help\t\tPrint this usage information\n"
" -H, --info\t\tShow distribution and warranty information\n"
"\n"
" -h, --help\t\tPrint this usage information\n"
" -H, --info\t\tShow distribution and warranty information\n"
"\n"
" -S, --slowterm\tDisable inverse/bold/color for slow terminals\n"
" -a, --ascii\t\tUse ascii characters\n"
"\n"
" -S, --slowterm\tDisable inverse/bold/color for slow terminals\n"
" -a, --ascii\t\tUse ascii characters\n"
" -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
" -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
" -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
" -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
" -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
" -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
for (i = 0; options[i].name; i++){
if (!strcasecmp(options[i].name, tag)) {
sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
for (i = 0; options[i].name; i++){
if (!strcasecmp(options[i].name, tag)) {
}
Players[scr].curY = Players[scr].boardVisible + 4;
Players[scr].curX = Players[scr].boardWidth / 2 - 2;
}
Players[scr].curY = Players[scr].boardVisible + 4;
Players[scr].curX = Players[scr].boardWidth / 2 - 2;
{ //check whether anyone paused the game
int i;
paused = Game.started < 1;
for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
{ //check whether anyone paused the game
int i;
paused = Game.started < 1;
for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
Game.speed = Game.initspeed;
for (i = 1; i < Players[me].score.level; i++)
Game.speed /= SPEEDINC;
if (Game.speed < SPEEDMINIMUM)
Game.speed = SPEEDMINIMUM;
Game.speed = Game.initspeed;
for (i = 1; i < Players[me].score.level; i++)
Game.speed /= SPEEDINC;
if (Game.speed < SPEEDMINIMUM)
Game.speed = SPEEDMINIMUM;
ResetBaseTime(); //reset timer
SetITimer(Game.speed, Game.speed);
ResetBaseTime(); //reset timer
SetITimer(Game.speed, Game.speed);
for (i = 1; i <= maxPlayer; i++) {
Players[i].score.score = Players[i].score.lines
= Players[i].score.adds = 0;
Players[i].score.pieces = -1;
for (i = 1; i <= maxPlayer; i++) {
Players[i].score.score = Players[i].score.lines
= Players[i].score.adds = 0;
Players[i].score.pieces = -1;
{ //check for full lines
int linesCleared;
int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
{ //check for full lines
int linesCleared;
int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
if ((Players[scr].score.lines / 10) <
((Players[scr].score.lines+linesCleared)/10)) {
if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
if ((Players[scr].score.lines / 10) <
((Players[scr].score.lines+linesCleared)/10)) {
if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
Players[scr].score.lines += linesCleared;
Players[scr].score.adds += linesCleared - (linesCleared < 4); //XXX match handicap
if (scr == me) {
Players[scr].score.lines += linesCleared;
Players[scr].score.adds += linesCleared - (linesCleared < 4); //XXX match handicap
if (scr == me) {
SendPacket(scr, NP_clear, 0, NULL);
if (linesCleared > 1) {
short junkLines;
SendPacket(scr, NP_clear, 0, NULL);
if (linesCleared > 1) {
short junkLines;
junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
data[0] = junkLines;
SendPacket(me, NP_giveJunk, sizeof(data), data);
junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
data[0] = junkLines;
SendPacket(me, NP_giveJunk, sizeof(data), data);
- Message(Players[me].flags & SCF_paused
- ? "You are not ready" : "You are ready");
- checkPaused();
- if (game == GT_classicTwo)
+ msg_add(Players[me].flags & SCF_paused
+ ? MSG_GAME_UNREADY_SELF : MSG_GAME_READY_SELF);
+ game_setpaused();
+ if (Game.type == GT_classicTwo)
SendPacket(me, NP_pause, 0, NULL);
SendPacket(me, NP_pause, 0, NULL);
Players[me].team > 7 ? 7 : Players[me].team,
Players[me].name, chatText);
Players[me].team > 7 ? 7 : Players[me].team,
Players[me].name, chatText);
SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
}
SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
}
chatText[strlen(chatText) - 1] = 0;
else if (strlen(chatText) < MSG_WIDTH-1) //text
chatText[strlen(chatText)] = key;
chatText[strlen(chatText) - 1] = 0;
else if (strlen(chatText) < MSG_WIDTH-1) //text
chatText[strlen(chatText)] = key;
- if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
+ if (player_move(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
- if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
+ if (player_move(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
- if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
+ if (player_rotate(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
- if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
+ if (player_rotate(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
if (spied) SendPacket(me, NP_down, 0, NULL);
} //move one down
else
if (spied) SendPacket(me, NP_down, 0, NULL);
} //move one down
else
if (spied) SendPacket(me, NP_drop, 0, NULL);
}
else gameStatus = 1; //dropped
break;
case KT_drop:
SetITimer(Game.speed, Game.speed);
if (spied) SendPacket(me, NP_drop, 0, NULL);
}
else gameStatus = 1; //dropped
break;
case KT_drop:
SetITimer(Game.speed, Game.speed);
if (spied) SendPacket(me, NP_drop, 0, NULL);
}
gameStatus = 1; // drop
break;
case KT_faster:
if (spied) SendPacket(me, NP_drop, 0, NULL);
}
gameStatus = 1; // drop
break;
case KT_faster:
if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
Game.speed = SPEEDMINIMUM;
SetITimer(Game.speed, SetITimer(0, 0));
Players[me].score.level++;
if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
Game.speed = SPEEDMINIMUM;
SetITimer(Game.speed, SetITimer(0, 0));
Players[me].score.level++;
{
switch(net.type) {
case NP_newPiece:
{
memcpy(&Players[net.uid].nextShape, net.data,
sizeof(Players[0].nextShape));
{
switch(net.type) {
case NP_newPiece:
{
memcpy(&Players[net.uid].nextShape, net.data,
sizeof(Players[0].nextShape));
- InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
+ player_lineadd(net.uid, Players[data[2]].team, data[0], data[1]);
if (Players[me].alive <= 0) break;
memcpy(data, net.data, sizeof(data[0]));
column = Random(0, Players[me].boardWidth);
if (Players[me].alive <= 0) break;
memcpy(data, net.data, sizeof(data[0]));
column = Random(0, Players[me].boardWidth);
Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
Players[net.uid].name, data[0]);
lastadd = net.uid;
Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
Players[net.uid].name, data[0]);
lastadd = net.uid;
- InsertJunk(me, Players[net.uid].team, data[0], column);
+ player_lineadd(me, Players[net.uid].team, data[0], column);
Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
Players[net.uid].name, net.data, net.type);
break;
Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
Players[net.uid].name, net.data, net.type);
break;
Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
Players[i].score.pieces / timer * 60,
Players[i].score.adds / timer * 60);
if (Players[i].alive > 0) winner = i;
} //show player stats
if (winner)
Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
Players[i].score.pieces / timer * 60,
Players[i].score.adds / timer * 60);
if (Players[i].alive > 0) winner = i;
} //show player stats
if (winner)
- StartGame(); //reset everything
- ShowTime(); //redraw timer while unpaused
- checkPaused(); //pause
+ game_reset(); //reset everything
+ status_tick(); //redraw timer while unpaused
+ game_setpaused(); //pause
- char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
- "Red", "Grey", "White", "*Orange" };
-
if (net.uid>maxPlayer) maxPlayer = net.uid;
memcpy(&Players[net.uid], net.data, net.size);
if (net.uid>maxPlayer) maxPlayer = net.uid;
memcpy(&Players[net.uid], net.data, net.size);
- Message("%s joined %s team", Players[net.uid].name,
- teams[Players[net.uid].team]);
+ msg_add(MSG_GAME_JOIN_TEAM, Players[net.uid].name,
+ teamname[Players[net.uid].team]);
Players[net.uid].flags ^= SCF_paused;
if (Game.started > 1)
strcpy(s, Players[net.uid].flags&SCF_paused
Players[net.uid].flags ^= SCF_paused;
if (Game.started > 1)
strcpy(s, Players[net.uid].flags&SCF_paused
- ? "is not ready" : "is ready");
- Message("%s %s", Players[net.uid].name, s);
- checkPaused();
- ShowPause(net.uid);
+ ? MSG_GAME_UNREADY : MSG_GAME_READY);
+ msg_add(s, Players[net.uid].name);
+ game_setpaused();
+ window_msg_status(net.uid);
memcpy(&i, net.data, sizeof(i));
Players[net.uid].alive = 0;
if (i == me)
memcpy(&i, net.data, sizeof(i));
Players[net.uid].alive = 0;
if (i == me)
SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
if (spied) {
SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
} //send new piece
if (spied) {
SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
} //send new piece
switch (WaitMyEvent(&event, EM_any)) {
case E_alarm:
if (!paused && Players[me].alive > 0)
switch (WaitMyEvent(&event, EM_any)) {
case E_alarm:
if (!paused && Players[me].alive > 0)
gameStatus = 1; //new piece
else
if (spied) SendPacket(me, NP_down, 0, NULL);
break;
case E_key:
gameStatus = 1; //new piece
else
if (spied) SendPacket(me, NP_down, 0, NULL);
break;
case E_key:
Players[i].boardHeight = MAX_BOARD_HEIGHT;
Players[i].boardVisible = 20;
strcpy(Players[i].name, "???");
Players[i].boardHeight = MAX_BOARD_HEIGHT;
Players[i].boardVisible = 20;
strcpy(Players[i].name, "???");
}
if (!(userName = getenv("LOGNAME")) || !userName[0])
if (!(userName = getenv("USER")) || !userName[0])
}
if (!(userName = getenv("LOGNAME")) || !userName[0])
if (!(userName = getenv("USER")) || !userName[0])
- argc, argv, "hHRk:c:n:oSCap:i:l:t:", options, NULL
+ argc, argv, "hHk:c:n:oSCap:i:l:t:", options, NULL