code duplication
[netris.git] / curses.c
index 637e8971721f97836f6cfcd826a9baa23de2921f..d24a1102453960bc345b4be979a437e504e7c061 100644 (file)
--- a/curses.c
+++ b/curses.c
 #include "curses.h"
 #include "util.h"
 #include "board.h"
-#include "msg.en.h"
+#include "msg.h"
 
 #ifdef NCURSES_VERSION
 # define HAVE_NCURSES
 #endif
 
+window_t window[MAX_SCREENS];
+
 static MyEventType KeyGenFunc(EventGenRec *gen, MyEvent *event);
 static EventGenRec keyGen = {
        NULL, 0, FT_read, STDIN_FILENO, KeyGenFunc, EM_key
 };
 
-static int boardYPos[MAX_SCREENS], boardXPos[MAX_SCREENS];
-static int boardSize[MAX_SCREENS];
-//^^^struct
 static int statusYPos, statusXPos;
 static int messageYPos, messageXPos, messageHeight, messageWidth;
 WINDOW *msgwin;
 static int haveColor;
-int PlayerDisp[MAX_SCREENS];
 
 #define MSG_HEIGHT 64  //max history
-char *message[MSG_HEIGHT];
-char messages[MSG_HEIGHT][MSG_WIDTH];
+static char *message[MSG_HEIGHT];
+static char messages[MSG_HEIGHT][MSG_WIDTH];
 
 static char *term_vi;  /* String to make cursor invisible */
 static char *term_ve;  /* String to make cursor visible */
@@ -134,7 +132,7 @@ void CleanupScreens(void)
        OutputTermStr(term_ve, 1);
 }
 
-void GetTermcapInfo(void)
+static void GetTermcapInfo(void)
 {
        char *term, *buf, *data;
        int bufSize = 8192;
@@ -191,7 +189,7 @@ void GetTermcapInfo(void)
                term_vi = term_ve = NULL;
 }
 
-void OutputTermStr(char *str, int flush)
+static void OutputTermStr(char *str, int flush)
 {
        if (str) {
                fputs(str, stdout);
@@ -199,7 +197,7 @@ void OutputTermStr(char *str, int flush)
        }
 }
 
-void DrawTitle(void)
+static void DrawTitle(void)
 {
        int rows, cols;
        char *s;
@@ -213,7 +211,7 @@ void DrawTitle(void)
        s = malloc(cols + 1);
        sprintf(s, " " MSG_TITLE " %s", version_string);
        const int titlelen = strlen(s);
-       memset(&s[titlelen], ' ', cols - strlen(MSG_TITLE)); // pad
+       memset(&s[titlelen], ' ', cols - titlelen); // pad
        if (cols > titlelen + 1 + strlen(MSG_TITLESUB))
                memcpy(&s[cols - 1 - strlen(MSG_TITLESUB)], MSG_TITLESUB, sizeof(MSG_TITLESUB) - 1);
        memcpy(&s[cols], "\0", 1);
@@ -222,7 +220,7 @@ void DrawTitle(void)
        standend();     //normal text
 }
 
-void DrawBox(int x1, int y1, int x2, int y2)
+static void window_border(int x1, int y1, int x2, int y2)
 { //draw grid
        int y, x;
 
@@ -242,102 +240,102 @@ void DrawBox(int x1, int y1, int x2, int y2)
        addch(Sets.ascii ? '+' : ACS_LRCORNER);
 }
 
-void DrawField(int scr)
-{ //draw field for player scr
-       if (!PlayerDisp[scr]) return; 
-       DrawBox(boardXPos[scr] - 1, boardYPos[scr] - Players[scr].boardVisible,
-               boardXPos[scr] + boardSize[scr] * Players[scr].boardWidth, boardYPos[scr] + 1);
+void window_draw(int player)
+{ //draw field for player
+       if (!window[player].shown) return; 
+       window_border(window[player].posx - 1, window[player].posy - Players[player].boardVisible,
+               window[player].posx + window[player].size * Players[player].boardWidth, window[player].posy + 1);
        {
-               char s[boardSize[scr]*Players[scr].boardWidth+1];
+               char s[window[player].size * Players[player].boardWidth + 1];
 
-               if (Players[scr].host && Players[scr].host[0])
+               if (Players[player].host && Players[player].host[0])
                        snprintf(s, sizeof(s), " %s <%s> ",
-                               Players[scr].name, Players[scr].host);
-               else snprintf(s, sizeof(s), " %s ", Players[scr].name);
+                               Players[player].name, Players[player].host);
+               else snprintf(s, sizeof(s), " %s ", Players[player].name);
                s[sizeof(s)] = 0;
-               if (haveColor && Players[scr].team > 0 && Players[scr].team <= 7)
-                       attrset(A_REVERSE | COLOR_PAIR(Players[scr].team + 1));
-               mvaddstr(1, boardXPos[scr], s);
+               if (haveColor && Players[player].team > 0 && Players[player].team <= 7)
+                       attrset(A_REVERSE | COLOR_PAIR(Players[player].team + 1));
+               mvaddstr(1, window[player].posx, s);
                if (haveColor) standend();
        } //display playername/host
 
        {
                int x, y;
-               for (y = 0; y <= Players[scr].boardVisible; y++)
-                       for (x = 0; x <= Players[scr].boardWidth; x++)
-                               PlotBlock(scr, y, x, GetBlock(scr, y, x));
+               for (y = 0; y <= Players[player].boardVisible; y++)
+                       for (x = 0; x <= Players[player].boardWidth; x++)
+                               block_draw_window(player, y, x, block_get(player, y, x));
        } //draw field
 
-       ShowPause(scr);
+       window_msg_status(player);
 }
 
-void InitFields(void)
+void screen_setup(void)
 { //calculate positions of all fields
-       int scr, prevscr;
+       int i, prev;
        int y, x;
        int spaceavail;
 
        clear();
        DrawTitle();
        getmaxyx(stdscr, y, x);
-       boardSize[me] = 2;
-       boardXPos[me] = 1;
-       boardYPos[me] = 21;
-       PlayerDisp[me] = 1;
-       statusXPos = boardSize[me] * Players[me].boardWidth + 3;
+       window[me].size = 2;
+       window[me].posx = 1;
+       window[me].posy = 21;
+       window[me].shown = 1;
+       statusXPos = window[me].size * Players[me].boardWidth + 3;
        statusYPos = 21;
-       ShowScore(me, Players[me].score);
+       status_draw(me, Players[me].score);
 
        messageXPos = 2;
        messageYPos = 24;
        messageWidth  = MIN(x - messageXPos - 2, MSG_WIDTH);
        messageHeight = MIN(y - messageYPos - 1, MSG_HEIGHT);
-       if (messageHeight <= 0) {
-               messageWidth = 27;
+       if (messageHeight < 3) {
+               messageWidth = MIN(x - statusXPos - 18, 27);
                messageHeight = y - 3;
                messageXPos = statusXPos + 16;
                messageYPos = 2;
        } //messagebox doesn't fit below
-       DrawBox(messageXPos - 2, messageYPos - 1,
+       window_border(messageXPos - 2, messageYPos - 1,
                messageXPos + messageWidth + 1, messageYPos+messageHeight);
        if (msgwin = subwin(stdscr, messageHeight, messageWidth,
                            messageYPos, messageXPos))
                scrollok(msgwin, 1);  //allow scrolling
        wmove(msgwin, messageHeight - 2, 0);
-       for (scr = messageHeight - 2; scr >= 0; scr--) //display message history
-               DisplayMessage(message[scr]);
+       for (i = messageHeight - 2; i >= 0; i--) //display message history
+               msg_draw(message[i]);
 
        spaceavail = x;
-       for (scr = 1; scr <= maxPlayer; scr++)
-               spaceavail -= Players[scr].boardWidth+2;
-       prevscr = me;
-       for (scr = 1; scr < MAX_SCREENS; scr++) if (scr != me) {
-               boardYPos[scr] = 21;
-               boardXPos[scr] =
-                       boardXPos[prevscr] + 2 + boardSize[prevscr] * Players[prevscr].boardWidth;
-               if (prevscr == me) {
-                       boardXPos[scr] += 15; //scorebar
+       for (i = 1; i <= maxPlayer; i++)
+               spaceavail -= Players[i].boardWidth+2;
+       prev = me;
+       for (i = 1; i < MAX_SCREENS; i++) if (i != me) {
+               window[i].posy = 21;
+               window[i].posx =
+                       window[prev].posx + 2 + window[prev].size * Players[prev].boardWidth;
+               if (prev == me) {
+                       window[i].posx += 15; //scorebar
                        if (messageYPos < 24)
-                               boardXPos[scr] += messageWidth + 4; //messagebox
-                       spaceavail -= boardXPos[scr] - 3;
+                               window[i].posx += messageWidth + 4; //messagebox
+                       spaceavail -= window[i].posx - 3;
                } //stuff before second player
                if (spaceavail >= 0) {
-                       boardSize[scr] = 2;
-                       spaceavail -= Players[scr].boardWidth;
+                       window[i].size = 2;
+                       spaceavail -= Players[i].boardWidth;
                } //not enough space, half width
                else
-                       boardSize[scr] = 1;
-               if (x < boardXPos[scr] + 1 + boardSize[scr] * Players[scr].boardWidth)
-                       PlayerDisp[scr] = 0; //field doesn't fit on screen
+                       window[i].size = 1;
+               if (x < window[i].posx + 1 + window[i].size * Players[i].boardWidth)
+                       window[i].shown = 0; //field doesn't fit on screen
                else
-                       PlayerDisp[scr] = 1;
-               prevscr = scr;
+                       window[i].shown = 1;
+               prev = i;
        }
-       for (scr = 1; scr <= maxPlayer; scr++)
-               DrawField(scr);
+       for (i = 1; i <= maxPlayer; i++)
+               window_draw(i);
 }
 
-void DisplayMessage(char *p)
+static void msg_draw(char *p)
 {
        char s[MSG_WIDTH];
        char *psearch;
@@ -358,7 +356,7 @@ void DisplayMessage(char *p)
        waddch(msgwin, '\n');
 }
 
-void Message(char *fmt, ...)
+void msg_add(char *fmt, ...)
 { //print game/bot message
        va_list args;
        char s[MSG_WIDTH];
@@ -376,12 +374,12 @@ void Message(char *fmt, ...)
        strcpy(p, s);
 
        wmove(msgwin, messageHeight - 1, 0);
-       DisplayMessage(s);
+       msg_draw(s);
        wclrtoeol(msgwin);
        wrefresh(msgwin);
 }
 
-void Messagetype(char c, int x, char *s)
+void msg_add_char(char c, int x, char *s)
 { //show single typed character
        if (c == 27) {
                mvwaddch(msgwin, messageHeight-1, (x+1) % (messageWidth-1), ' ');
@@ -397,7 +395,7 @@ void Messagetype(char c, int x, char *s)
        wrefresh(msgwin);
 }
 
-void PlotBlock1(int y, int x, unsigned char type)
+static void block_draw_2(int y, int x, unsigned char type)
 { //display block on screen
        move(y, x);
        if (type == BT_none) addstr("  ");
@@ -405,83 +403,63 @@ void PlotBlock1(int y, int x, unsigned char type)
        else {
 #ifdef HAVE_NCURSES
                if (Sets.standout) {
-                       if (haveColor) attrset(COLOR_PAIR(type & 15));
-                       else attrset(A_REVERSE);
+                       attrset(haveColor ? COLOR_PAIR(type & 15) : A_REVERSE);
                }
 #endif
                switch (Sets.drawstyle) {
-               case 2:
-                       switch (type & 192) {
-                       case 64:  //right neighbour
+               case 2: // ascii horizontally grouped
+                       switch (type & 0xC0) {
+                       case 0x40:  // right neighbour
                                addstr("[["); break;
-                       case 128: //left
+                       case 0x80: // left
                                addstr("]]"); break;
-                       default:  //both/none
+                       default:  // both/none
                                addstr("[]"); break;
-                       } //horizontal stickiness
-                       break; //ascii horizontally grouped
-               case 3:
-                       switch (type & 240) {
-                       case 48:
-                               addstr("||"); break; //middle
-                       case 64: case 80: case 96:
-                               addstr("[="); break; //left end
-                       case 112:
-                               addstr("|="); break;
-                       case 128: case 144: case 160:
-                               addstr("=]"); break; //right end
-                       case 176:
-                               addstr("=|"); break;
-                       case 192: case 208: case 224:
-                               addstr("=="); break;
-                       default:
-                               addstr("[]"); break; //top/bottom/mid
-                       } //neighbours
-                       break; //ascii semi-grouped
-               case 7:
-                       switch (type & 240) {
-                       case  16: addch(ACS_ULCORNER); addch(ACS_URCORNER); break;//top end
-                       case  32: addch(ACS_LLCORNER); addch(ACS_LRCORNER); break;//bottom end
-                       case  48: addch(ACS_VLINE); addch(ACS_VLINE); break;    //vertical middle
-                       case  64: addch('['); addch(ACS_HLINE); break;          //left end
-                       case  80: addch(ACS_ULCORNER); addch(ACS_TTEE); break;  //top left corner
-                       case  96: addch(ACS_LLCORNER); addch(ACS_BTEE); break;  //bottom left corner
-                       case 112: addch(ACS_LTEE); addch(ACS_PLUS); break;      //vertical+right
-                       case 128: addch(ACS_HLINE); addch(']'); break;          //right end
-                       case 144: addch(ACS_TTEE); addch(ACS_URCORNER); break;  //top right corner
-                       case 160: addch(ACS_BTEE); addch(ACS_LRCORNER); break;  //bottom right corner
-                       case 176: addch(ACS_PLUS); addch(ACS_RTEE); break;      //vertical+left
-                       case 192: addch(ACS_HLINE); addch(ACS_HLINE); break;    //horizontal middle
-                       case 208: addch(ACS_TTEE); addch(ACS_TTEE); break;      //horizontal+down
-                       case 224: addch(ACS_BTEE); addch(ACS_BTEE); break;      //horizontal+up
-                       default:  addstr("[]"); break;
-                       } //neighbours
-                       break; //curses grouped
-               default:
+                       } // horizontal stickiness
+                       break;
+               case 3: // curses grouped
+                       switch (type & 0xF0) {
+                       case 0x10: addch(ACS_ULCORNER); addch(ACS_URCORNER); break; // top end
+                       case 0x20: addch(ACS_LLCORNER); addch(ACS_LRCORNER); break; // bottom end
+                       case 0x30: addch(ACS_VLINE);    addch(ACS_VLINE);    break; // vertical middle
+                       case 0x40: addch('[');          addch(ACS_HLINE);    break; // left end
+                       case 0x50: addch(ACS_ULCORNER); addch(ACS_TTEE);     break; // top left corner
+                       case 0x60: addch(ACS_LLCORNER); addch(ACS_BTEE);     break; // bottom left corner
+                       case 0x70: addch(ACS_LTEE);     addch(ACS_PLUS);     break; // vertical+right
+                       case 0x80: addch(ACS_HLINE);    addch(']');          break; // right end
+                       case 0x90: addch(ACS_TTEE);     addch(ACS_URCORNER); break; // top right corner
+                       case 0xA0: addch(ACS_BTEE);     addch(ACS_LRCORNER); break; // bottom right corner
+                       case 0xB0: addch(ACS_PLUS);     addch(ACS_RTEE);     break; // vertical+left
+                       case 0xC0: addch(ACS_HLINE);    addch(ACS_HLINE);    break; // horizontal middle
+                       case 0xD0: addch(ACS_TTEE);     addch(ACS_TTEE);     break; // horizontal+down
+                       case 0xE0: addch(ACS_BTEE);     addch(ACS_BTEE);     break; // horizontal+up
+                       default:   addstr("[]");                             break; // all/none
+                       } // neighbours
+                       break;
+               default: // non-grouped
                        addstr("[]");
-                       break; //ascii non-grouped
-               } //draw block
+                       break;
+               }
 #ifdef HAVE_NCURSES
                if (Sets.standout) standend();
 #endif
        } //display one brick
 }
-void PlotBlock1S(int y, int x, unsigned char type)
+
+static void block_draw_1(int y, int x, unsigned char type)
 { //display block small
        move(y, x);
        if (type == BT_none) addch(' ');
        else if (type == BT_shadow) addch(':');
        else {
-               if (Sets.standout) {
 #ifdef HAVE_NCURSES
-                       if (haveColor)
-                               attrset(COLOR_PAIR(type & 15));
-                       else attrset(A_REVERSE);
-#endif
+               if (Sets.standout) {
+                       attrset(haveColor ? COLOR_PAIR(type & 15) : A_REVERSE);
                }
-               if ((type & 192) == 64)
+#endif
+               if ((type & 0xC0) == 0x40)
                        addch('[');
-               else if ((type & 192) == 128)
+               else if ((type & 0xC0) == 0x80)
                        addch(']');
                else
                        addch('|');
@@ -490,30 +468,31 @@ void PlotBlock1S(int y, int x, unsigned char type)
 #endif
        } //display one brick
 }
-void PlotBlock(int scr, int y, int x, unsigned char type)
+
+void block_draw_window(int player, int y, int x, unsigned char type)
 {
-       if (y >= 0 && y < Players[scr].boardVisible
-        && x >= 0 && x < Players[scr].boardWidth) {
-               if (boardSize[scr] > 1)
-                       PlotBlock1(boardYPos[scr] - y, boardXPos[scr] + 2*x, type);
+       if (y >= 0 && y < Players[player].boardVisible
+        && x >= 0 && x < Players[player].boardWidth) {
+               if (window[player].size > 1)
+                       block_draw_2(window[player].posy - y, window[player].posx + 2*x, type);
                else
-                       PlotBlock1S(boardYPos[scr] - y, boardXPos[scr] + x, type);
+                       block_draw_1(window[player].posy - y, window[player].posx + x, type);
        } //on screen
 }
-void PlotBlockXY(int y, int x, unsigned char type)
-{ //Draw block at specified position on screen (not on field)
-       PlotBlock1(20 - y, 2 * x, type);
+void block_draw_status(int y, int x, unsigned char type)
+{ //Draw block at specified position next to field
+       block_draw_2(20 - y, 2 * x, type);
 }
 
-void ShowScore(int scr, struct _Score score)
+void status_draw(int player, struct score_t score)
 { //show score stuff
        float timer;
 
        mvaddstr(13, statusXPos, MSG_NEXT " ");
        mvaddstr(14, statusXPos + 5,  "        ");
-       ShapeIterate(Players[scr].nextShape, scr, 8,
-               statusXPos/2 + (Players[scr].nextShape/4 == 5 ? 3 : 4),
-               GlanceFunc); //draw; stick one more to the left
+       shape_iterate(Players[player].nextShape, player, 8,
+               statusXPos/2 + (Players[player].nextShape/4 == 5 ? 3 : 4),
+               block_iter_set_status); //draw; BT_I one more to the left
        mvprintw(3, statusXPos, MSG_LEVEL, score.level);
        mvprintw(5, statusXPos, MSG_SCORE, score.score);
        mvprintw(6, statusXPos, MSG_LINES, score.lines);
@@ -532,57 +511,91 @@ void ShowScore(int scr, struct _Score score)
        } //too early to display stats, remove old..
 }
 
-void FieldMessage(int playa, char *message)
-{ //put a message over playa's field
-       if (!PlayerDisp[playa]) return;
+void window_msg(int player, char *message)
+{ //put a message over player's field
+       if (!window[player].shown) return;
        if (message) {
-               char s[MAX_BOARD_WIDTH+1];
-               memset(s, ' ', MAX_BOARD_WIDTH);
-               memcpy(&s[(boardSize[playa] * Players[playa].boardWidth / 2) - (strlen(message) / 2)],
-                       message, strlen(message));
-               s[boardSize[playa] * Players[playa].boardWidth] = 0;
+               const int fieldsize = Players[player].boardWidth * window[player].size;
+               const int centered = (fieldsize - strlen(message)) / 2;
+               char s[fieldsize + 1];
+
+               memset(s, ' ', fieldsize);
+               memcpy(&s[centered], message, strlen(message));
+               s[fieldsize] = 0;
 #ifdef HAVE_NCURSES
                attrset(A_REVERSE);
 #else
                standout();
 #endif
-               mvprintw(boardYPos[playa] - Players[playa].boardVisible / 2,
-                       boardXPos[playa], "%s", s);
+               mvprintw(window[player].posy - Players[player].boardVisible / 2,
+                       window[player].posx, "%s", s);
                standend();
        } //display
        else {
                int x, y;
-               y = Players[playa].boardVisible / 2;
-               for (x = 0; x <= Players[playa].boardWidth; x++)
-                       PlotBlock(playa, y, x, GetBlock(playa, y, x));
+               y = Players[player].boardVisible / 2;
+               for (x = 0; x <= Players[player].boardWidth; x++)
+                       block_draw_window(player, y, x, block_get(player, y, x));
        } //restore field
 }
 
-void ShowPause(int playa)
-{ //put paused over player's field
-       if (Players[playa].alive > 0)
-               if (Players[playa].flags & SCF_paused)
+void window_msg_wide(int player, char *message)
+{
+       int i;
+       char *messagewide = malloc(strlen(message) * 2); // max += strlen - 1
+       const int fieldsize = Players[player].boardWidth * window[player].size;
+
+       const bool sep = strchr(message, ' ') != NULL;
+               // whitespace to pad at convenience
+       const bool pad = strlen(message) * 2 - sep <= fieldsize;
+               // (space to) put whitespace between all characters
+       bool odd = fieldsize & 1;
+               // odd number of characters (center off; try to change padding at sep)
+       if (!pad) odd ^= strlen(message) & 1;
+               // for odd strings, check for even fieldsize instead
+
+       if (pad || (sep && odd && strlen(message) < fieldsize)) {
+               // generate padded message in messagewide
+               for (i = 0; ; message++) {
+                       messagewide[i++] = *message;
+                       if (message[1] == 0) {
+                               messagewide[i] = 0;
+                               break;
+                       }
+                       if (pad ? (*message != ' ' || odd) : (*message == ' ' && odd)) {
+                               // add padding if wide; different padding at space if odd
+                               messagewide[i++] = ' ';
+                               odd = 0;
+                       }
+               }
+               message = messagewide;
+       }
+       window_msg(player, message);
+}
+
+void window_msg_status(int player)
+{ //put status (pause, readiness, game over) over player's field
+       if (Players[player].alive > 0)
+               if (Players[player].flags & SCF_paused)
                        if (Game.started > 1)
-                               FieldMessage(playa, boardSize[playa] > 1 ? "P A U S E D" : "PAUSED");
+                               window_msg_wide(player, MSG_PLAYER_PAUSE);
                        else
-                               FieldMessage(playa,
-                                       boardSize[playa] > 1 ? "N O T  R E A D Y" : "NOT  READY");
+                               window_msg_wide(player, MSG_PLAYER_JOIN);
                else
                        if (Game.started > 1)
-                               FieldMessage(playa, NULL);
+                               window_msg(player, NULL);
                        else
-                               FieldMessage(playa, boardSize[playa] > 1 ? "R E A D Y" : "READY");
-       else if (!Players[playa].alive)
-               FieldMessage(playa,
-                       boardSize[playa] > 1 ? "G A M E  O V E R" : "GAME  OVER");
+                               window_msg_wide(player, MSG_PLAYER_START);
+       else if (!Players[player].alive)
+               window_msg_wide(player, MSG_PLAYER_STOP);
        else
-               FieldMessage(playa, boardSize[playa] > 1 ? "E M P T Y" : "EMPTY");
+               window_msg_wide(player, MSG_PLAYER_PART);
 }
 
 
-void ShowTime(void)
+void status_tick(void)
 { //display timer
-       mvprintw(statusYPos, statusXPos, "timer %7.0f ", CurTimeval() / 1e6);
+       mvprintw(statusYPos, statusXPos, MSG_TIME, CurTimeval() / 1e6);
 }
 
 void ScheduleFullRedraw(void)
@@ -590,11 +603,11 @@ void ScheduleFullRedraw(void)
        touchwin(stdscr);
 }
 
-void CatchWinCh(int sig)
+static void CatchWinCh(int sig)
 { //handle window resize
        endwin();      //exit curses
        refresh();     //and reinit display (with different sizes)
-       InitFields();  //manually redraw everything
+       screen_setup();//manually redraw everything
        refresh();     //refresh
 }