#include "netris.h"
#include <stdlib.h>
+#include <stdbool.h>
#include <ctype.h>
#include <string.h>
#include <sys/types.h>
{ "level", 1, 0, 'l' },
{ "nick", 1, 0, 'n' },
{ "team", 1, 0, 't' },
- { "dropmode", 2, 0, 'd' },
{ "color", 2, 0, 'C' },
{ "slowterm", 2, 0, 'S' },
{ "keys", 1, 0, 'k' },
};
enum {
- KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
+ KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_dropsoft, KT_down,
KT_faster, KT_pause, KT_redraw, KT_say, KT_quit, KT_numKeys
};
static char *keyNames[KT_numKeys+1] = {
- "Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
+ "Left", "Right", "RotRight", "RotLeft", "Drop", "DropSoft", "Down",
"Faster", "Pause", "Redraw", "Say", "Quit", NULL
};
static char keyTable[KT_numKeys+1];
+enum {
+ CT_quit, CT_pause,
+ CT_MAX
+};
+static char *cmds[] = {
+ "quit", "pause"
+};
+
static char *hostStr;
-static int paused = 0;
+static bool paused = 0;
static char lastadd;
-void MapKeys(char *newKeys)
+void handle_setkeys(char *newKeys)
{
int i, k, ch;
char used[256];
" -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
" -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
" -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
- " -d, --dropmode\tDrops go into drop mode\n"
- " -D, --instadrop\tInstant drop\n"
- "\n"
- " -r, --robot <cmd>\tExecute program to control the game instead of keyboard\n"
- " -F, --fair-robot\tUse fair robot interface\n"
"\n",
DEFAULT_PORT, DEFAULT_KEYS
);
}
-void HandleOption(char tag, char *value)
+void handle_arg(char tag, char *value)
{
switch (tag) {
case 'a': //ascii
Sets.drawstyle &= ~Sets.ascii;
break;
case 'c': //connect
- game = GT_classicTwo;
+ Game.type = GT_classicTwo;
hostStr = value;
break;
case 'p': //port
case 't': //team
Players[0].team = atoi(value);
break;
- case 'd': //dropmode
- Sets.dropmode = value ? atoi(value) : 1;
- break;
case 'C': //color
Sets.color = value && strcasecmp(value, "0") ? 1 : 0;
break;
Sets.standout = value && !strcasecmp(value, "0") ? 1 : 0;
break;
case 'k': //keys
- MapKeys(value);
+ handle_setkeys(value);
break;
case 'H': //info
Header();
}
}
-void ReadConf(char *filename)
+void handle_conffile(char *filename)
{
FILE *file_in;
char buf[513];
sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
for (i = 0; options[i].name; i++){
if (!strcasecmp(options[i].name, tag)) {
- HandleOption(options[i].val, value);
+ handle_arg(options[i].val, value);
break;
}
}
else {
fprintf(stderr, "Unable to open config file %s.\n", filename);
} //defaults
-
}
-int StartNewPiece(int scr, char shape)
+int game_piece(int scr, char shape)
{
Players[scr].score.pieces++;
{
return 1;
}
-void checkPaused(void)
+void game_setpaused(void)
{ //check whether anyone paused the game
int i;
paused = Game.started < 1;
for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
- paused |= Players[i].flags & SCF_paused;
- if (paused) paused = 1;
+ paused |= (Players[i].flags & SCF_paused) != 0;
}
-void StartGame(void)
+void game_reset(void)
{ //init new game
int i;
InitFields();
}
-void CheckClears(int scr)
+void game_clear(int scr)
{ //check for full lines
int linesCleared;
int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
if ((linesCleared = ClearFullLines(scr)) > 0) {
- if (game == GT_onePlayer)
+ if (Game.type == GT_onePlayer)
if ((Players[scr].score.lines / 10) <
((Players[scr].score.lines+linesCleared)/10)) {
if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
Players[scr].score.score += Game.gravity
? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
Players[scr].score.lines += linesCleared;
- Players[scr].score.adds += linesCleared - (linesCleared < 4);
+ Players[scr].score.adds += linesCleared - (linesCleared < 4); //XXX match handicap
if (scr == me) {
- if (game == GT_classicTwo) {
+ if (Game.type == GT_classicTwo) {
SendPacket(scr, NP_clear, 0, NULL);
if (linesCleared > 1) {
short junkLines;
} //lines cleared
}
-void OneGame(void)
+void game_loop(void)
{
- int changed = 0;
+ bool changed = 0;
short gameStatus = 2; //2=loop; 1=new piece; 0=quit
- int dropMode = 0;
- int chatMode = 0;
+ bool chatMode = 0;
char chatText[MSG_WIDTH] = "\0";
- void GameKey(char key)
+ void handle_cmd(char cmd, char *arg)
+ {
+ switch (cmd) {
+ case CT_quit:
+ ShowPause(me);
+ refresh();
+ gameStatus = 0;
+ return;
+ case CT_pause:
+ if (Players[me].alive <= 0) return;
+ Players[me].flags ^= SCF_paused;
+ if (Game.started > 1)
+ Message(Players[me].flags & SCF_paused
+ ? "You paused the game" : "You unpaused the game");
+ else
+ Message(Players[me].flags & SCF_paused
+ ? "You are not ready" : "You are ready");
+ game_setpaused();
+ if (Game.type == GT_classicTwo)
+ SendPacket(me, NP_pause, 0, NULL);
+ ShowPause(me);
+ changed = 1;
+ return;
+ }
+ }
+
+ void handle_cmdstr(char *cmd)
+ {
+ char tag[17], value[81];
+ char *cmdend;
+ int i;
+
+ if ((cmdend = strchr(cmd, ' '))) {
+ *cmdend = 0;
+ } else {
+ cmdend = cmd + strlen(cmd); // whole string
+ }
+ for (i = 0; i < CT_MAX; i++){
+ if (!strcasecmp(cmds[i], cmd)) {
+ return handle_cmd(i, cmdend + 1);
+ }
+ }
+ Message("Unknown command /%s", cmd);
+ }
+
+ void handle_str(char *str)
+ {
+ if (chatText[0] == '/') {
+ if (chatText[1] != '/') {
+ handle_cmdstr(chatText + 1);
+ return;
+ }
+ memmove(chatText, chatText + 1, strlen(chatText));
+ }
+
+ Message("<\\%d%s\\7> %s",
+ Players[me].team > 7 ? 7 : Players[me].team,
+ Players[me].name, chatText);
+ if (Game.type == GT_classicTwo)
+ SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
+ }
+
+ void handle_key(char key)
{
char *p;
// enter text
chatMode = 0;
if (chatText[0]) {
- Message("<\\%d%s\\7> %s",
- Players[me].team > 7 ? 7 : Players[me].team,
- Players[me].name, chatText);
- if (game == GT_classicTwo)
- SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
+ handle_str(chatText);
memset(chatText, 0, sizeof(chatText));
} //say it
else Messagetype(27, -1, NULL); //escape
if (!(p = strchr(keyTable, tolower(key)))) return;
key = p - keyTable;
- // global actions (always possible, even if not playing)
+ void handle_keycmd(char key)
+ {
switch (key) {
case KT_redraw:
clear();
Messagetype(key, strlen(chatText) - 1, chatText);
return;
case KT_quit:
- ShowPause(me);
- refresh();
- gameStatus = 0;
+ handle_cmd(CT_quit, NULL);
return;
- }
-
- if (Players[me].alive <= 0) return;
- // actions available while in game
- switch (key) {
case KT_pause:
- Players[me].flags ^= SCF_paused;
- if (Game.started > 1)
- Message(Players[me].flags & SCF_paused
- ? "You paused the game" : "You unpaused the game");
- else
- Message(Players[me].flags & SCF_paused
- ? "You are not ready" : "You are ready");
- checkPaused();
- if (game == GT_classicTwo)
- SendPacket(me, NP_pause, 0, NULL);
- ShowPause(me);
- changed = 1;
+ handle_cmd(CT_pause, NULL);
return;
}
- if (paused) return;
+ if (Players[me].alive <= 0 || paused) return;
// actions only available while actually playing
switch (key) {
case KT_left:
else
gameStatus = 1; //completely dropped
break;
- case KT_drop:
+ case KT_dropsoft:
SetITimer(Game.speed, Game.speed);
if (DropPiece(me)) {
if (spied) SendPacket(me, NP_drop, 0, NULL);
- if (!Sets.dropmode) gameStatus = 1; //instadrop
}
else gameStatus = 1; //dropped
- dropMode = Sets.dropmode > 1;
+ break;
+ case KT_drop:
+ SetITimer(Game.speed, Game.speed);
+ if (DropPiece(me)) {
+ if (spied) SendPacket(me, NP_drop, 0, NULL);
+ }
+ gameStatus = 1; // drop
break;
case KT_faster:
- if (game != GT_onePlayer) break;
+ if (Game.type != GT_onePlayer) break;
if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
Game.speed = SPEEDMINIMUM;
SetITimer(Game.speed, SetITimer(0, 0));
changed = 1;
break;
}
-
- if (dropMode && DropPiece(me) > 0) {
- SetITimer(Game.speed, Game.speed);
- if (spied) SendPacket(me, NP_drop, 0, NULL);
- }
- return;
- } //GameKey
+ }
+ handle_keycmd(key);
+ }
int oldPaused = 0;
- void GameNet(_netEvent net)
+ void handle_net(_netEvent net)
{
switch(net.type) {
case NP_newPiece:
{
memcpy(&Players[net.uid].nextShape, net.data,
sizeof(Players[0].nextShape));
- StartNewPiece(net.uid, Players[net.uid].curShape);
+ game_piece(net.uid, Players[net.uid].curShape);
break;
}
case NP_down:
DropPiece(net.uid);
break;
case NP_clear:
- CheckClears(net.uid);
+ game_clear(net.uid);
break;
case NP_insertJunk:
{
Players[i].flags |= SCF_paused;
} //reset players
}
- StartGame(); //reset everything
+ game_reset(); //reset everything
ShowTime(); //redraw timer while unpaused
- checkPaused(); //pause
+ game_setpaused(); //pause
oldPaused = 0; //reset pause
changed = 1;
gameStatus = 1;
} //stop game
case NP_newPlayer:
{
- char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
- "Red", "Grey", "White", "*Orange" };
-
if (net.uid>maxPlayer) maxPlayer = net.uid;
memcpy(&Players[net.uid], net.data, net.size);
ClearField(net.uid);
Message("%s joined the game", Players[net.uid].name);
else
Message("%s joined %s team", Players[net.uid].name,
- teams[Players[net.uid].team]);
+ teamname[Players[net.uid].team]);
if (Players[net.uid].flags & SCF_paused) {
- checkPaused();
+ game_setpaused();
} //player has paused
// DrawField(net.uid);
// ShowPause(net.uid);
strcpy(s, Players[net.uid].flags&SCF_paused
? "is not ready" : "is ready");
Message("%s %s", Players[net.uid].name, s);
- checkPaused();
+ game_setpaused();
ShowPause(net.uid);
changed = 1;
break;
} //(un)pause
case NP_part:
// player left
- checkPaused();
+ game_setpaused();
oldPaused = 0;
Players[net.uid].alive = -1;
Message("%s left", Players[net.uid].name);
- checkPaused();
+ game_setpaused();
ShowPause(net.uid);
changed = 1;
break;
Message("\\%d%s fragged %s",
Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
Players[net.uid].name);
- checkPaused();
+ game_setpaused();
ShowPause(net.uid);
changed = 1;
break;
} //G/O
default:
break;
- } //E_net
- } //GameNet
+ }
+ }
MyEvent event;
long pauseTimeLeft;
int i;
- StartGame();
+ game_reset();
while (gameStatus) {
-GameLoop:
gameStatus = 2;
if (Players[me].alive > 0) {
- if (!StartNewPiece(me, ChooseOption(stdOptions))) {
- netint4 data[4];
+ if (!game_piece(me, ChooseOption(stdOptions))) {
+ netint4 data[4];
+
Players[me].alive = 0;
if (lastadd == me) Message("\\%dYou died",
Players[me].team > 7 ? 7 : Players[me].team);
else Message("\\%d%s fragged you",
Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
Players[lastadd].name);
- if (game == GT_classicTwo)
+ if (Game.type == GT_classicTwo)
SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
ShowPause(me);
changed = 1;
if (spied) SendPacket(me, NP_down, 0, NULL);
break;
case E_key:
- GameKey(event.u.key);
+ handle_key(event.u.key);
break;
case E_net:
- GameNet(event.u.net);
+ handle_net(event.u.net);
break;
case E_lostConn:
goto gameOver;
oldPaused = paused;
} //(un)pause
} //game loop
- dropMode = 0;
Players[me].score.score++;
- CheckClears(me);
+ game_clear(me);
} //new piece loop
gameOver:
SetITimer(0, 0);
{
char ch;
- game = GT_onePlayer;
+ Game.type = GT_onePlayer;
port = DEFAULT_PORT;
maxPlayer = 1;
Game.initspeed = DEFAULT_INTERVAL;
Game.gravity = 0;
- MapKeys(DEFAULT_KEYS);
+ handle_setkeys(DEFAULT_KEYS);
{
int i;
char *userName;
strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
Players[0].name[16] = 0;
Players[0].alive = 1;
- Players[0].dropmode = 0;
} //set defaults
// if (getopt(argc, argv, "f:") == 'f')
-// ReadConf(optarg);
+// handle_conffile(optarg);
// else
- ReadConf(CONFIG_FILE);
+ handle_conffile(CONFIG_FILE);
while ((ch = getopt_long(
- argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
+ argc, argv, "hHRk:c:n:oSCap:i:l:t:", options, NULL
)) != -1)
- HandleOption(ch, optarg);
+ handle_arg(ch, optarg);
if (optind < argc) {
Usage();
exit(1);
InitScreens(); //setup screen
- if (game == GT_classicTwo) {
+ if (Game.type == GT_classicTwo) {
spied = 1;
InitiateConnection(hostStr, port);
HandShake();
maxPlayer = me;
- checkPaused();
- OneGame();
+ game_setpaused();
+ game_loop();
} //client
else {
Game.seed = time(0);
me = 1;
memcpy(&Players[me], &Players[0], sizeof(_Player));
Players[me].team = 7;
- OneGame();
+ game_loop();
} //singleplay
return 0;
}