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archive common color schemes for later
[netris.git]
/
client.c
diff --git
a/client.c
b/client.c
index e3a2ffc8f63262a59854802d5856e75678276bda..013757261d907f97c0be72555406a4228baa3c50 100644
(file)
--- a/
client.c
+++ b/
client.c
@@
-73,11
+73,11
@@
static char *cmds[] = {
};
static char *hostStr;
};
static char *hostStr;
-static
int
paused = 0;
+static
bool
paused = 0;
static char lastadd;
static char lastadd;
-void handle_setkeys(char *newKeys)
+
static
void handle_setkeys(char *newKeys)
{
int i, k, ch;
char used[256];
{
int i, k, ch;
char used[256];
@@
-113,7
+113,7
@@
void handle_setkeys(char *newKeys)
exit(1);
}
exit(1);
}
-void Usage(void)
+
static
void Usage(void)
{
Header();
fprintf(stderr,
{
Header();
fprintf(stderr,
@@
-133,15
+133,12
@@
void Usage(void)
" -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
" -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
" -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
" -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
" -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
" -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
- "\n"
- " -r, --robot <cmd>\tExecute program to control the game instead of keyboard\n"
- " -F, --fair-robot\tUse fair robot interface\n"
"\n",
DEFAULT_PORT, DEFAULT_KEYS
);
}
"\n",
DEFAULT_PORT, DEFAULT_KEYS
);
}
-void handle_arg(char tag, char *value)
+
static
void handle_arg(char tag, char *value)
{
switch (tag) {
case 'a': //ascii
{
switch (tag) {
case 'a': //ascii
@@
-192,7
+189,7
@@
void handle_arg(char tag, char *value)
}
}
}
}
-void handle_conffile(char *filename)
+
static
void handle_conffile(char *filename)
{
FILE *file_in;
char buf[513];
{
FILE *file_in;
char buf[513];
@@
-225,7
+222,7
@@
void handle_conffile(char *filename)
} //defaults
}
} //defaults
}
-int game_piece(int scr, char shape)
+
static
int game_piece(int scr, char shape)
{
Players[scr].score.pieces++;
{
{
Players[scr].score.pieces++;
{
@@
-245,17
+242,16
@@
int game_piece(int scr, char shape)
return 1;
}
return 1;
}
-void game_setpaused(void)
+
static
void game_setpaused(void)
{ //check whether anyone paused the game
int i;
paused = Game.started < 1;
for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
{ //check whether anyone paused the game
int i;
paused = Game.started < 1;
for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
- paused |= Players[i].flags & SCF_paused;
- if (paused) paused = 1;
+ paused |= (Players[i].flags & SCF_paused) != 0;
}
}
-void game_reset(void)
+
static
void game_reset(void)
{ //init new game
int i;
{ //init new game
int i;
@@
-278,7
+274,7
@@
void game_reset(void)
InitFields();
}
InitFields();
}
-void game_clear(int scr)
+
static
void game_clear(int scr)
{ //check for full lines
int linesCleared;
int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
{ //check for full lines
int linesCleared;
int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
@@
-322,7
+318,7
@@
void game_clear(int scr)
} //lines cleared
}
} //lines cleared
}
-void game_loop(void)
+
static
void game_loop(void)
{
bool changed = 0;
short gameStatus = 2; //2=loop; 1=new piece; 0=quit
{
bool changed = 0;
short gameStatus = 2; //2=loop; 1=new piece; 0=quit
@@
-613,9
+609,6
@@
void game_loop(void)
} //stop game
case NP_newPlayer:
{
} //stop game
case NP_newPlayer:
{
- char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
- "Red", "Grey", "White", "*Orange" };
-
if (net.uid>maxPlayer) maxPlayer = net.uid;
memcpy(&Players[net.uid], net.data, net.size);
ClearField(net.uid);
if (net.uid>maxPlayer) maxPlayer = net.uid;
memcpy(&Players[net.uid], net.data, net.size);
ClearField(net.uid);
@@
-624,7
+617,7
@@
void game_loop(void)
Message("%s joined the game", Players[net.uid].name);
else
Message("%s joined %s team", Players[net.uid].name,
Message("%s joined the game", Players[net.uid].name);
else
Message("%s joined %s team", Players[net.uid].name,
- team
s
[Players[net.uid].team]);
+ team
name
[Players[net.uid].team]);
if (Players[net.uid].flags & SCF_paused) {
game_setpaused();
} //player has paused
if (Players[net.uid].flags & SCF_paused) {
game_setpaused();
} //player has paused