code duplication
[netris.git] / curses.c
index f28a6a36a2ec81cf6c846f87599e187a31713c05..d24a1102453960bc345b4be979a437e504e7c061 100644 (file)
--- a/curses.c
+++ b/curses.c
  * You should have received a copy of the GNU General Public License
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id: curses.c,v 1.33 1999/05/16 06:56:25 mhw Exp $
  */
 
 #include "netris.h"
+
 #include <sys/types.h>
 #include <unistd.h>
 #include <curses.h>
 #include <string.h>
 #include <stdlib.h>
 
+#include "client.h"
+#include "curses.h"
+#include "util.h"
+#include "board.h"
+#include "msg.h"
+
 #ifdef NCURSES_VERSION
 # define HAVE_NCURSES
 #endif
 
-#ifdef HAVE_NCURSES
-static struct {
-       BlockType type;
-       short color;
-} myColorTable[] = {
-       { BT_white,             COLOR_WHITE },
-       { BT_blue,              COLOR_BLUE },
-       { BT_magenta,   COLOR_MAGENTA },
-       { BT_cyan,              COLOR_CYAN },
-       { BT_yellow,    COLOR_YELLOW },
-       { BT_green,             COLOR_GREEN },
-       { BT_red,               COLOR_RED },
-       { BT_none,              0 }
-};
-#endif
+window_t window[MAX_SCREENS];
 
-ExtFunc void PlotBlock1(int scr, int y, int x, BlockType type);
 static MyEventType KeyGenFunc(EventGenRec *gen, MyEvent *event);
+static EventGenRec keyGen = {
+       NULL, 0, FT_read, STDIN_FILENO, KeyGenFunc, EM_key
+};
 
-static EventGenRec keyGen =
-               { NULL, 0, FT_read, STDIN_FILENO, KeyGenFunc, EM_key };
-
-static int boardYPos[MAX_SCREENS], boardXPos[MAX_SCREENS];
 static int statusYPos, statusXPos;
+static int messageYPos, messageXPos, messageHeight, messageWidth;
+WINDOW *msgwin;
 static int haveColor;
 
-static char *term_vi;  /* String to make cursor invisible */
-static char *term_ve;  /* String to make cursor visible */
+#define MSG_HEIGHT 64  //max history
+static char *message[MSG_HEIGHT];
+static char messages[MSG_HEIGHT][MSG_WIDTH];
+
+static char *term_vi;  /* String to make cursor invisible */
+static char *term_ve;  /* String to make cursor visible */
 
-ExtFunc void InitScreens(void)
+void InitScreens(void)
 {
        MySigSet oldMask;
 
@@ -70,7 +65,7 @@ ExtFunc void InitScreens(void)
         * Ctrl-C during initialization might leave the terminal in a bad state.
         */
        BlockSignals(&oldMask, SIGINT, 0);
-       initscr();
+       initscr();  //start curses
 
 #ifdef CURSES_HACK
        {
@@ -81,53 +76,67 @@ ExtFunc void InitScreens(void)
 #endif
 
 #ifdef HAVE_NCURSES
-       haveColor = Game.color && has_colors();
+       haveColor = Sets.color && has_colors();
        if (haveColor) {
+               static struct {
+                       char type;
+                       short color;
+               } myColorTable[] = {
+                       { BT_T, COLOR_WHITE },
+                       { BT_I, COLOR_BLUE },
+                       { BT_O, COLOR_MAGENTA },
+                       { BT_L, COLOR_CYAN },
+                       { BT_J, COLOR_YELLOW },
+                       { BT_S, COLOR_GREEN },
+                       { BT_Z, COLOR_RED },
+                       { BT_none, 0 }
+               }; //myColorTable
                int i = 0;
 
                start_color();
+               if (can_change_color()) {
+                       init_color (COLOR_YELLOW, 1000, 1000, 0);
+               } //I've never worked on a color-changable terminal, so no idea..
                for (i = 0; myColorTable[i].type != BT_none; ++i)
                        init_pair(myColorTable[i].type, COLOR_BLACK,
-                                       myColorTable[i].color);
-       }
+                               myColorTable[i].color);
+       } //haveColor
 #else
        haveColor = 0;
 #endif
 
-       AtExit(CleanupScreens);
+       AtExit(CleanupScreens);        //restore everything when done
        RestoreSignals(NULL, &oldMask);
 
-       cbreak();
+       cbreak();                      //no line buffering
        noecho();
+//     keypad(stdscr, TRUE);          //get arrow/functionkeys 'n stuff
        OutputTermStr(term_vi, 0);
-       AddEventGen(&keyGen);
+       AddEventGen(&keyGen);          //key handler
+       signal(SIGWINCH, CatchWinCh);  //handle window resize
+//  ioctl(STDIN_FILENO, KDSKBMODE, K_MEDIUMRAW);
+       standend();                    //normal text
 
-       move(0, 1);
-       addstr("NETRIS ");
-       addstr(version_string);
+       memset(messages, 0, sizeof(messages)); //empty messages
        {
-               int rows, cols;
-
-               getmaxyx(stdscr, rows, cols);
-               move(0, cols - 48);
-               addstr("(C)1994-1996,1999 Mark H. Weaver, (C)2002 Shiar");
-//             addstr("    \"netris -h\" for more info");
+               int i;
+               for (i = 0; i<MSG_HEIGHT; i++)
+                       message[i] = messages[i];  //set pointers
        }
-       statusYPos = 22;
-       statusXPos = 0;
-} //InitScreens
+}
 
-ExtFunc void CleanupScreens(void)
+void CleanupScreens(void)
 {
        RemoveEventGen(&keyGen);
-       endwin();
+       endwin();                      //end curses
        OutputTermStr(term_ve, 1);
-} //CleanupScreens
+}
 
-ExtFunc void GetTermcapInfo(void)
+static void GetTermcapInfo(void)
 {
        char *term, *buf, *data;
-       int bufSize = 10240;
+       int bufSize = 8192;
+       char scratch[1024];
 
        if (!(term = getenv("TERM")))
                return;
@@ -162,15 +171,15 @@ ExtFunc void GetTermcapInfo(void)
         */
        if (!term_vi || !term_ve) {
                static char *vts[] = {
-                               "vt100", "vt101", "vt102",
-                               "vt200", "vt220", "vt300",
-                               "vt320", "vt400", "vt420",
-                               "screen", "xterm", NULL };
+                       "vt100", "vt101", "vt102",
+                       "vt200", "vt220", "vt300",
+                       "vt320", "vt400", "vt420",
+                       "screen", "xterm", NULL
+               };
                int i;
 
                for (i = 0; vts[i]; i++)
-                       if (!strcmp(term, vts[i]))
-                       {
+                       if (!strcmp(term, vts[i])) {
                                term_vi = "\033[?25l";
                                term_ve = "\033[?25h";
                                break;
@@ -178,210 +187,429 @@ ExtFunc void GetTermcapInfo(void)
        }
        if (!term_vi || !term_ve)
                term_vi = term_ve = NULL;
-} //GetTermcapInfo
+}
 
-ExtFunc void OutputTermStr(char *str, int flush)
+static void OutputTermStr(char *str, int flush)
 {
        if (str) {
                fputs(str, stdout);
                if (flush) fflush(stdout);
        }
-} //OutputTermStr
+}
 
-ExtFunc void DrawField(int scr)
-{ //drow field for player scr
-       {
-               int y, x;
+static void DrawTitle(void)
+{
+       int rows, cols;
+       char *s;
 
-               getmaxyx(stdscr, y, x);
-               if (x < boardXPos[scr] + 2 * Players[scr].boardWidth + 1) {
-                       Players[scr].spy = 0;
-                       return;
-               }
+#ifdef HAVE_NCURSES
+       attrset(A_REVERSE);
+#else
+       standout();
+#endif
+       getmaxyx(stdscr, rows, cols);
+       s = malloc(cols + 1);
+       sprintf(s, " " MSG_TITLE " %s", version_string);
+       const int titlelen = strlen(s);
+       memset(&s[titlelen], ' ', cols - titlelen); // pad
+       if (cols > titlelen + 1 + strlen(MSG_TITLESUB))
+               memcpy(&s[cols - 1 - strlen(MSG_TITLESUB)], MSG_TITLESUB, sizeof(MSG_TITLESUB) - 1);
+       memcpy(&s[cols], "\0", 1);
+       mvaddstr(0, 0, s);
+       free(s);
+       standend();     //normal text
+}
 
-               for (y = Players[scr].boardVisible - 1; y >= 0; --y) {
-                       mvaddch(boardYPos[scr] - y, boardXPos[scr] - 1,
-                               Game.ascii ? '|' : ACS_VLINE); //left
-                       mvaddch(boardYPos[scr] - y,
-                               boardXPos[scr] + 2 * Players[scr].boardWidth,
-                               Game.ascii ? '|' : ACS_VLINE); //right
-               }
-               move(2, boardXPos[scr] - 1); //top
-               addch(Game.ascii ? '+' : ACS_ULCORNER);
-               for (x = Players[scr].boardWidth * 2 - 1; x >= 0; --x)
-                       addch(Game.ascii ? '-' : ACS_HLINE);
-               addch(Game.ascii ? '+' : ACS_URCORNER);
-               move(boardYPos[scr] + 1, boardXPos[scr] - 1); //bottom
-               addch(Game.ascii ? '+' : ACS_LLCORNER);
-               for (x = Players[scr].boardWidth * 2 - 1; x >= 0; --x)
-                       addch(Game.ascii ? '-' : ACS_HLINE);
-               addch(Game.ascii ? '+' : ACS_LRCORNER);
-       } //draw field grid
+static void window_border(int x1, int y1, int x2, int y2)
+{ //draw grid
+       int y, x;
+
+       for (y = y1 + 1; y < y2; y++) {
+               mvaddch(y, x1, Sets.ascii ? '|' : ACS_VLINE); //left
+               mvaddch(y, x2, Sets.ascii ? '|' : ACS_VLINE); //right
+       } //draw vertical lines
+       move(y1, x1); //top
+       addch(Sets.ascii ? '+' : ACS_ULCORNER);
+       for (x = x1 + 1; x < x2; x++)
+               addch(Sets.ascii ? '-' : ACS_HLINE);
+       addch(Sets.ascii ? '+' : ACS_URCORNER);
+       move(y2, x1); //bottom
+       addch(Sets.ascii ? '+' : ACS_LLCORNER);
+       for (x = x1 + 1; x < x2; x++)
+               addch(Sets.ascii ? '-' : ACS_HLINE);
+       addch(Sets.ascii ? '+' : ACS_LRCORNER);
+}
 
+void window_draw(int player)
+{ //draw field for player
+       if (!window[player].shown) return; 
+       window_border(window[player].posx - 1, window[player].posy - Players[player].boardVisible,
+               window[player].posx + window[player].size * Players[player].boardWidth, window[player].posy + 1);
        {
-               char userstr[300];
-
-               if (Players[scr].host && Players[scr].host[0])
-                        sprintf(userstr, "%s <%s>", Players[scr].name, Players[scr].host);
-               else sprintf(userstr, "%s", Players[scr].name);
-               userstr[20 - 7*((Players[scr].flags & SCF_usingRobot) != 0)
-                       - 5*((Players[scr].flags & SCF_fairRobot) != 0)] = 0;
-               mvaddstr(1, boardXPos[scr], userstr);
-
-               if (Players[scr].flags & SCF_usingRobot) {
-                       addstr((Players[scr].flags & SCF_fairRobot)
-                               ? "(fair robot)" : "(robot)");
-               }
+               char s[window[player].size * Players[player].boardWidth + 1];
+
+               if (Players[player].host && Players[player].host[0])
+                       snprintf(s, sizeof(s), " %s <%s> ",
+                               Players[player].name, Players[player].host);
+               else snprintf(s, sizeof(s), " %s ", Players[player].name);
+               s[sizeof(s)] = 0;
+               if (haveColor && Players[player].team > 0 && Players[player].team <= 7)
+                       attrset(A_REVERSE | COLOR_PAIR(Players[player].team + 1));
+               mvaddstr(1, window[player].posx, s);
+               if (haveColor) standend();
        } //display playername/host
 
-       ShowPause(scr);
-} //DrawScreen
-
-ExtFunc void InitFields()
-{ //place fields for all players
-       int scr, prevscr;
-
-       statusXPos = 2 * Players[me].boardWidth + 3;
-       boardXPos[me] = 1;
-       boardYPos[me] = 22;
-       prevscr = me;
-       for (scr = 1; scr <= totalPlayers + 1; scr++) if (scr != me) {
-               boardXPos[scr] =
-                       boardXPos[prevscr] + 2 * Players[prevscr].boardWidth + 3;
-               if (prevscr == me)
-                       boardXPos[scr] += 24; //scorebar
-               boardYPos[scr] = 22;
-               prevscr = scr;
+       {
+               int x, y;
+               for (y = 0; y <= Players[player].boardVisible; y++)
+                       for (x = 0; x <= Players[player].boardWidth; x++)
+                               block_draw_window(player, y, x, block_get(player, y, x));
+       } //draw field
+
+       window_msg_status(player);
+}
+
+void screen_setup(void)
+{ //calculate positions of all fields
+       int i, prev;
+       int y, x;
+       int spaceavail;
+
+       clear();
+       DrawTitle();
+       getmaxyx(stdscr, y, x);
+       window[me].size = 2;
+       window[me].posx = 1;
+       window[me].posy = 21;
+       window[me].shown = 1;
+       statusXPos = window[me].size * Players[me].boardWidth + 3;
+       statusYPos = 21;
+       status_draw(me, Players[me].score);
+
+       messageXPos = 2;
+       messageYPos = 24;
+       messageWidth  = MIN(x - messageXPos - 2, MSG_WIDTH);
+       messageHeight = MIN(y - messageYPos - 1, MSG_HEIGHT);
+       if (messageHeight < 3) {
+               messageWidth = MIN(x - statusXPos - 18, 27);
+               messageHeight = y - 3;
+               messageXPos = statusXPos + 16;
+               messageYPos = 2;
+       } //messagebox doesn't fit below
+       window_border(messageXPos - 2, messageYPos - 1,
+               messageXPos + messageWidth + 1, messageYPos+messageHeight);
+       if (msgwin = subwin(stdscr, messageHeight, messageWidth,
+                           messageYPos, messageXPos))
+               scrollok(msgwin, 1);  //allow scrolling
+       wmove(msgwin, messageHeight - 2, 0);
+       for (i = messageHeight - 2; i >= 0; i--) //display message history
+               msg_draw(message[i]);
+
+       spaceavail = x;
+       for (i = 1; i <= maxPlayer; i++)
+               spaceavail -= Players[i].boardWidth+2;
+       prev = me;
+       for (i = 1; i < MAX_SCREENS; i++) if (i != me) {
+               window[i].posy = 21;
+               window[i].posx =
+                       window[prev].posx + 2 + window[prev].size * Players[prev].boardWidth;
+               if (prev == me) {
+                       window[i].posx += 15; //scorebar
+                       if (messageYPos < 24)
+                               window[i].posx += messageWidth + 4; //messagebox
+                       spaceavail -= window[i].posx - 3;
+               } //stuff before second player
+               if (spaceavail >= 0) {
+                       window[i].size = 2;
+                       spaceavail -= Players[i].boardWidth;
+               } //not enough space, half width
+               else
+                       window[i].size = 1;
+               if (x < window[i].posx + 1 + window[i].size * Players[i].boardWidth)
+                       window[i].shown = 0; //field doesn't fit on screen
+               else
+                       window[i].shown = 1;
+               prev = i;
        }
-} //InitScreen
+       for (i = 1; i <= maxPlayer; i++)
+               window_draw(i);
+}
 
-ExtFunc void CleanupScreen(int scr)
+static void msg_draw(char *p)
 {
+       char s[MSG_WIDTH];
+       char *psearch;
+       char c;
+
+       memcpy(s, p, sizeof(s)-1);
+       s[MSG_WIDTH-1] = 0;
+       p = s;
+       while (psearch = strchr(p, '\\')) {
+               *psearch = '\0';
+               waddstr(msgwin, p);
+               c = atoi(++psearch) + 1;
+               if (haveColor) wattrset(msgwin, A_REVERSE | COLOR_PAIR(c));
+               p = ++psearch;
+       } //search for color escapes (\)
+       waddstr(msgwin, p);
+       if (haveColor) wstandend(msgwin);
+       waddch(msgwin, '\n');
 }
 
-ExtFunc void PlotBlock1(int scr, int y, int x, BlockType type)
-{
-       int colorIndex = abs(type);
+void msg_add(char *fmt, ...)
+{ //print game/bot message
+       va_list args;
+       char s[MSG_WIDTH];
+       char *p;
+       int i;
+
+       if (!messageHeight) return;
+       va_start(args, fmt);
+       vsnprintf(s, sizeof(s), fmt, args);
+       va_end(args);
+       p = message[MSG_HEIGHT - 1]; //save last pointer
+       for (i = MSG_HEIGHT - 1; i > 0; i--)
+               message[i] = message[i - 1]; //scroll history
+       message[0] = p;
+       strcpy(p, s);
+
+       wmove(msgwin, messageHeight - 1, 0);
+       msg_draw(s);
+       wclrtoeol(msgwin);
+       wrefresh(msgwin);
+}
 
-       move(y, x);
+void msg_add_char(char c, int x, char *s)
+{ //show single typed character
+       if (c == 27) {
+               mvwaddch(msgwin, messageHeight-1, (x+1) % (messageWidth-1), ' ');
+       } //escape
+       else {
+               if (c == 13 || c == 127) //enter/backspace
+                       mvwaddch(msgwin, messageHeight - 1, (x+2) % (messageWidth-1),
+                               x >= messageWidth-3 ? s[x - messageWidth + 3] : ' ');
+               else //any character
+                       mvwaddch(msgwin, messageHeight - 1, x % (messageWidth-1), c);
+               mvwaddch(msgwin, messageHeight - 1, (x+1) % (messageWidth-1), '_');
+       } //typing mode
+       wrefresh(msgwin);
+}
 
-       if (type == BT_none)
-               addstr("  ");
-       else
-       {
-               if (Game.standout)
-               {
+static void block_draw_2(int y, int x, unsigned char type)
+{ //display block on screen
+       move(y, x);
+       if (type == BT_none) addstr("  ");
+       else if (type == BT_shadow) addstr("::");
+       else {
 #ifdef HAVE_NCURSES
-                       if (haveColor)
-                               attrset(COLOR_PAIR(colorIndex));
-                       else
+               if (Sets.standout) {
+                       attrset(haveColor ? COLOR_PAIR(type & 15) : A_REVERSE);
+               }
 #endif
-                               standout();
+               switch (Sets.drawstyle) {
+               case 2: // ascii horizontally grouped
+                       switch (type & 0xC0) {
+                       case 0x40:  // right neighbour
+                               addstr("[["); break;
+                       case 0x80: // left
+                               addstr("]]"); break;
+                       default:  // both/none
+                               addstr("[]"); break;
+                       } // horizontal stickiness
+                       break;
+               case 3: // curses grouped
+                       switch (type & 0xF0) {
+                       case 0x10: addch(ACS_ULCORNER); addch(ACS_URCORNER); break; // top end
+                       case 0x20: addch(ACS_LLCORNER); addch(ACS_LRCORNER); break; // bottom end
+                       case 0x30: addch(ACS_VLINE);    addch(ACS_VLINE);    break; // vertical middle
+                       case 0x40: addch('[');          addch(ACS_HLINE);    break; // left end
+                       case 0x50: addch(ACS_ULCORNER); addch(ACS_TTEE);     break; // top left corner
+                       case 0x60: addch(ACS_LLCORNER); addch(ACS_BTEE);     break; // bottom left corner
+                       case 0x70: addch(ACS_LTEE);     addch(ACS_PLUS);     break; // vertical+right
+                       case 0x80: addch(ACS_HLINE);    addch(']');          break; // right end
+                       case 0x90: addch(ACS_TTEE);     addch(ACS_URCORNER); break; // top right corner
+                       case 0xA0: addch(ACS_BTEE);     addch(ACS_LRCORNER); break; // bottom right corner
+                       case 0xB0: addch(ACS_PLUS);     addch(ACS_RTEE);     break; // vertical+left
+                       case 0xC0: addch(ACS_HLINE);    addch(ACS_HLINE);    break; // horizontal middle
+                       case 0xD0: addch(ACS_TTEE);     addch(ACS_TTEE);     break; // horizontal+down
+                       case 0xE0: addch(ACS_BTEE);     addch(ACS_BTEE);     break; // horizontal+up
+                       default:   addstr("[]");                             break; // all/none
+                       } // neighbours
+                       break;
+               default: // non-grouped
+                       addstr("[]");
+                       break;
                }
+#ifdef HAVE_NCURSES
+               if (Sets.standout) standend();
+#endif
+       } //display one brick
+}
 
-               addstr(type ? "[]" : "$$");
-               standend();
-       }
-} //PlotBlock1
+static void block_draw_1(int y, int x, unsigned char type)
+{ //display block small
+       move(y, x);
+       if (type == BT_none) addch(' ');
+       else if (type == BT_shadow) addch(':');
+       else {
+#ifdef HAVE_NCURSES
+               if (Sets.standout) {
+                       attrset(haveColor ? COLOR_PAIR(type & 15) : A_REVERSE);
+               }
+#endif
+               if ((type & 0xC0) == 0x40)
+                       addch('[');
+               else if ((type & 0xC0) == 0x80)
+                       addch(']');
+               else
+                       addch('|');
+#ifdef HAVE_NCURSES
+               if (Sets.standout) standend();
+#endif
+       } //display one brick
+}
 
-ExtFunc void PlotBlock(int scr, int y, int x, BlockType type)
+void block_draw_window(int player, int y, int x, unsigned char type)
 {
-       if (y >= 0 && y < Players[scr].boardVisible &&
-               x >= 0 && x < Players[scr].boardWidth)
-         PlotBlock1(scr, boardYPos[scr] - y, boardXPos[scr] + 2 * x, type);
-} //PlotBlock
+       if (y >= 0 && y < Players[player].boardVisible
+        && x >= 0 && x < Players[player].boardWidth) {
+               if (window[player].size > 1)
+                       block_draw_2(window[player].posy - y, window[player].posx + 2*x, type);
+               else
+                       block_draw_1(window[player].posy - y, window[player].posx + x, type);
+       } //on screen
+}
+void block_draw_status(int y, int x, unsigned char type)
+{ //Draw block at specified position next to field
+       block_draw_2(20 - y, 2 * x, type);
+}
 
-ExtFunc void PlotUnderline(int scr, int x, int flag)
-{
-  move(boardYPos[scr] + 1, boardXPos[scr] + 2 * x);
-  if (Game.ascii)
-       addstr(flag ? "==" : "--");
-  else {
-       addch(flag ? ACS_BTEE : ACS_HLINE);
-       addch(flag ? ACS_BTEE : ACS_HLINE);
-  }
-} //PlotUnderline
-
-ExtFunc void ShowScore(int scr, struct _Score score)
+void status_draw(int player, struct score_t score)
 { //show score stuff
        float timer;
 
-       move(6, statusXPos); addstr("Next:          ");
-       move(7, statusXPos + 7);    addstr("        ");
-       ShapeIterate(Players[scr].nextShape, scr,
-         ShapeToNetNum(Players[scr].nextShape) == 15 ? 13 : 14,
-         statusXPos / 2 + 5, 1, GlanceFunc, NULL);
-       move(statusYPos - 21 + 1, statusXPos);
-       printw("Score:%6d  level: %2d", score.score, score.level);
-       move(statusYPos - 20 + 1, statusXPos);
+       mvaddstr(13, statusXPos, MSG_NEXT " ");
+       mvaddstr(14, statusXPos + 5,  "        ");
+       shape_iterate(Players[player].nextShape, player, 8,
+               statusXPos/2 + (Players[player].nextShape/4 == 5 ? 3 : 4),
+               block_iter_set_status); //draw; BT_I one more to the left
+       mvprintw(3, statusXPos, MSG_LEVEL, score.level);
+       mvprintw(5, statusXPos, MSG_SCORE, score.score);
+       mvprintw(6, statusXPos, MSG_LINES, score.lines);
        timer = CurTimeval() / 1e6;
-       printw("Lines:%6d", score.lines);
        if (timer > 4) {
-               printw("  ppm:%5.1f", score.drops * 60 / timer);
-               move(statusYPos - 18, statusXPos);
-               if (score.lines > 0)
-                       printw("yield:  %3d%%", 100 * score.adds / score.lines);
-               else addstr("            ");
-               printw("  apm:%5.1f", score.adds * 60 / timer);
-       }
-} //ShowScore
+               mvprintw(9, statusXPos, MSG_PPM, score.pieces * 60 / timer);
+               if (score.lines > 0) {
+                       mvprintw(7, statusXPos, MSG_YIELD, 100 * score.adds / score.lines);
+                       mvprintw(10, statusXPos, MSG_APM, score.adds * 60 / timer);
+               }
+       } //display [ap]pm
+       else {
+               int i;
+               for (i = 7; i <= 10; i++)
+                       mvaddstr(i, statusXPos, "             ");
+       } //too early to display stats, remove old..
+}
 
-ExtFunc void FieldMessage(int playa, char *message)
-{ //put a message over playa's field
-       if (!Players[playa].spy) return;
+void window_msg(int player, char *message)
+{ //put a message over player's field
+       if (!window[player].shown) return;
        if (message) {
-               char s[MAX_BOARD_WIDTH+1];
-               memset(s, ' ', MAX_BOARD_WIDTH);
-               memcpy(&s[Players[playa].boardWidth - strlen(message) / 2],
-                       message, strlen(message));
-               s[Players[playa].boardWidth * 2] = 0;
-               if (Game.standout) standout();
-               mvprintw(boardYPos[playa] - Players[playa].boardVisible / 2,
-                       boardXPos[playa], "%s", s);
+               const int fieldsize = Players[player].boardWidth * window[player].size;
+               const int centered = (fieldsize - strlen(message)) / 2;
+               char s[fieldsize + 1];
+
+               memset(s, ' ', fieldsize);
+               memcpy(&s[centered], message, strlen(message));
+               s[fieldsize] = 0;
+#ifdef HAVE_NCURSES
+               attrset(A_REVERSE);
+#else
+               standout();
+#endif
+               mvprintw(window[player].posy - Players[player].boardVisible / 2,
+                       window[player].posx, "%s", s);
                standend();
        } //display
        else {
                int x, y;
-               y = Players[playa].boardVisible / 2;
-               for (x = 0; x <= Players[playa].boardWidth; x++)
-                       PlotBlock(playa, y, x, GetBlock(playa, y, x));
+               y = Players[player].boardVisible / 2;
+               for (x = 0; x <= Players[player].boardWidth; x++)
+                       block_draw_window(player, y, x, block_get(player, y, x));
        } //restore field
-} //FieldMessage
+}
 
-ExtFunc void ShowPause(int playa)
-{ //put paused over player's field
-       if (Players[playa].flags & SCF_paused)
-               FieldMessage(playa, "P A U S E D");
-       else FieldMessage(playa, NULL);
-} //ShowPause
+void window_msg_wide(int player, char *message)
+{
+       int i;
+       char *messagewide = malloc(strlen(message) * 2); // max += strlen - 1
+       const int fieldsize = Players[player].boardWidth * window[player].size;
+
+       const bool sep = strchr(message, ' ') != NULL;
+               // whitespace to pad at convenience
+       const bool pad = strlen(message) * 2 - sep <= fieldsize;
+               // (space to) put whitespace between all characters
+       bool odd = fieldsize & 1;
+               // odd number of characters (center off; try to change padding at sep)
+       if (!pad) odd ^= strlen(message) & 1;
+               // for odd strings, check for even fieldsize instead
+
+       if (pad || (sep && odd && strlen(message) < fieldsize)) {
+               // generate padded message in messagewide
+               for (i = 0; ; message++) {
+                       messagewide[i++] = *message;
+                       if (message[1] == 0) {
+                               messagewide[i] = 0;
+                               break;
+                       }
+                       if (pad ? (*message != ' ' || odd) : (*message == ' ' && odd)) {
+                               // add padding if wide; different padding at space if odd
+                               messagewide[i++] = ' ';
+                               odd = 0;
+                       }
+               }
+               message = messagewide;
+       }
+       window_msg(player, message);
+}
+
+void window_msg_status(int player)
+{ //put status (pause, readiness, game over) over player's field
+       if (Players[player].alive > 0)
+               if (Players[player].flags & SCF_paused)
+                       if (Game.started > 1)
+                               window_msg_wide(player, MSG_PLAYER_PAUSE);
+                       else
+                               window_msg_wide(player, MSG_PLAYER_JOIN);
+               else
+                       if (Game.started > 1)
+                               window_msg(player, NULL);
+                       else
+                               window_msg_wide(player, MSG_PLAYER_START);
+       else if (!Players[player].alive)
+               window_msg_wide(player, MSG_PLAYER_STOP);
+       else
+               window_msg_wide(player, MSG_PLAYER_PART);
+}
 
 
-ExtFunc void Message(char *s)
-{
-       static int line = 0;
-
-//     move(statusYPos - 20 + line, statusXPos);
-       move(statusYPos + 2 + line, 1);
-       addstr(s);      /* XXX Should truncate long lines */
-       clrtoeol();
-       line = (line + 1) % 10;
-//     move(statusYPos - 20 + line, statusXPos);
-       move(statusYPos + 2 + line, 1);
-       clrtoeol();
-} //Message
-
-ExtFunc void ShowTime(void)
+void status_tick(void)
 { //display timer
-       move(statusYPos, statusXPos);
-       printw("Timer: %.0f ", CurTimeval() / 1e6);
-       move(boardYPos[0] + 1, boardXPos[0] + 2 * Players[0].boardWidth + 1);
-//     refresh();
-} //ShowTime
+       mvprintw(statusYPos, statusXPos, MSG_TIME, CurTimeval() / 1e6);
+}
 
-ExtFunc void ScheduleFullRedraw(void)
+void ScheduleFullRedraw(void)
 {
        touchwin(stdscr);
-} //ScheduleFullRedraw
+}
+
+static void CatchWinCh(int sig)
+{ //handle window resize
+       endwin();      //exit curses
+       refresh();     //and reinit display (with different sizes)
+       screen_setup();//manually redraw everything
+       refresh();     //refresh
+}
 
 static MyEventType KeyGenFunc(EventGenRec *gen, MyEvent *event)
 { //read keypresses
@@ -389,9 +617,5 @@ static MyEventType KeyGenFunc(EventGenRec *gen, MyEvent *event)
                return E_key;
        else
                return E_none;
-} //KeyGenFunc
+}
 
-/*
- * vi: ts=4 ai
- * vim: noai si
- */