switch() reindent
[netris.git] / game.c
diff --git a/game.c b/game.c
index 21e70b74f257939bf3284390400b63c12a3b7ede..7537fc4ac7d419163512db0103b17c01aaf67a1c 100644 (file)
--- a/game.c
+++ b/game.c
@@ -122,59 +122,59 @@ void WriteConf(void)
 void HandleOption(char tag, char *value)
 {
        switch (tag) {
-               case 'a':       //ascii
-                       if (value && !strcasecmp(value, "0")) Sets.ascii = 0;
-                       else Sets.ascii = 1;
-                       break;
-               case 'c':       //connect
-                       game = GT_classicTwo;
-                       hostStr = value;
-                       break;
-               case 'p':       //port
-                       port = atoi(value);
-                       break;
-               case 'i':       //speed (of level 1)
-                       Game.initspeed = atof(value) * 1e6;
-                       break;
-               case 'l':       //level
-                       if ((Players[0].score.level = atof(value)) < 1)
-                               Players[0].score.level = 1;
-                       if (Players[0].score.level > 15)
-                               Players[0].score.level = 15;
-                       break;
-               case 'n':       //nick
-                       memcpy(Players[0].name, value, strlen(value) + 1);
-                       break;
-               case 't':       //team
-                       Players[0].team = atoi(value);
-                       break;
-               case 'd':       //dropmode
-                       Sets.dropmode = atoi(value);
-                       break;
-               case 'C':       //color
-                       if (value && !strcasecmp(value, "1")) Sets.color = 1;
-                       else Sets.color = 0;
-                       break;
-               case 'S':       //slowterm
-                       if (value && !strcasecmp(value, "1")) Sets.standout = 1;
-                       else Sets.standout = 0;
-                       break;
-               case 'k':       //keys
-                       MapKeys(value);
-                       break;
-               case 'H':       //info
-                       Header();
-                       DistInfo();
-                       exit(0);
-               case 'R':       //rules
-                       Rules();
-                       exit(0);
-               case 'h':       //help
-                       Usage();
-                       exit(0);
-               default:
-                       Usage();
-                       exit(1);
+       case 'a':       //ascii
+               if (value && !strcasecmp(value, "0")) Sets.ascii = 0;
+               else Sets.ascii = 1;
+               break;
+       case 'c':       //connect
+               game = GT_classicTwo;
+               hostStr = value;
+               break;
+       case 'p':       //port
+               port = atoi(value);
+               break;
+       case 'i':       //speed (of level 1)
+               Game.initspeed = atof(value) * 1e6;
+               break;
+       case 'l':       //level
+               if ((Players[0].score.level = atof(value)) < 1)
+                       Players[0].score.level = 1;
+               if (Players[0].score.level > 15)
+                       Players[0].score.level = 15;
+               break;
+       case 'n':       //nick
+               memcpy(Players[0].name, value, strlen(value) + 1);
+               break;
+       case 't':       //team
+               Players[0].team = atoi(value);
+               break;
+       case 'd':       //dropmode
+               Sets.dropmode = atoi(value);
+               break;
+       case 'C':       //color
+               if (value && !strcasecmp(value, "1")) Sets.color = 1;
+               else Sets.color = 0;
+               break;
+       case 'S':       //slowterm
+               if (value && !strcasecmp(value, "1")) Sets.standout = 1;
+               else Sets.standout = 0;
+               break;
+       case 'k':       //keys
+               MapKeys(value);
+               break;
+       case 'H':       //info
+               Header();
+               DistInfo();
+               exit(0);
+       case 'R':       //rules
+               Rules();
+               exit(0);
+       case 'h':       //help
+               Usage();
+               exit(0);
+       default:
+               Usage();
+               exit(1);
        }
 }
 
@@ -351,69 +351,69 @@ void OneGame(void)
                if (Players[me].alive <= 0 && key != KT_quit) return;
                if (paused && key < KT_pause) return;
                switch (key) {
-                       case KT_left:
-                               if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
-                               break;
-                       case KT_right:
-                               if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
-                               break;
-                       case KT_rotleft:
-                               if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
-                               break;
-                       case KT_rotright:
-                               if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
-                               break;
-                       case KT_down:
-                               SetITimer(Game.speed, Game.speed);
-                               if (MovePiece(me, -1, 0)) {
-                                       if (spied) SendPacket(me, NP_down, 0, NULL);
-                               } //move one down
-                               else
-                                       gameStatus = 1; //completely dropped
-                               break;
-                       case KT_drop:
-                               SetITimer(Game.speed, Game.speed);
-                               if (DropPiece(me)) {
-                                       if (spied) SendPacket(me, NP_drop, 0, NULL);
-                                       if (!Sets.dropmode) gameStatus = 1; //instadrop
-                               }
-                               else gameStatus = 1; //dropped
-                               dropMode = Sets.dropmode > 1;
-                               break;
-                       case KT_faster:
-                               if (game != GT_onePlayer) break;
-                               if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
-                                       Game.speed = SPEEDMINIMUM;
-                               SetITimer(Game.speed, SetITimer(0, 0));
-                               Players[me].score.level++;
-                               ShowScore(me, Players[me].score);
-                               changed = 1;
-                               break;
-                       case KT_pause:
-                               Players[me].flags ^= SCF_paused;
-                               if (Game.started > 1)
-                                       Message(Players[me].flags & SCF_paused
-                                               ? "You paused the game" : "You unpaused the game");
-                               else
-                                       Message(Players[me].flags & SCF_paused
-                                               ? "You are not ready" : "You are ready");
-                               checkPaused();
-                               if (game == GT_classicTwo)
-                                       SendPacket(me, NP_pause, 0, NULL);
-                               ShowPause(me);
-                               changed = 1;
-                               break;
-                       case KT_redraw:
-                               clear();
-                               InitFields();
-//                             ScheduleFullRedraw();
-                               refresh();
-                               break;
-                       case KT_quit:
-                               ShowPause(me);
-                               refresh();
-                               gameStatus = 0;
-                               break;
+               case KT_left:
+                       if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
+                       break;
+               case KT_right:
+                       if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
+                       break;
+               case KT_rotleft:
+                       if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
+                       break;
+               case KT_rotright:
+                       if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
+                       break;
+               case KT_down:
+                       SetITimer(Game.speed, Game.speed);
+                       if (MovePiece(me, -1, 0)) {
+                               if (spied) SendPacket(me, NP_down, 0, NULL);
+                       } //move one down
+                       else
+                               gameStatus = 1; //completely dropped
+                       break;
+               case KT_drop:
+                       SetITimer(Game.speed, Game.speed);
+                       if (DropPiece(me)) {
+                               if (spied) SendPacket(me, NP_drop, 0, NULL);
+                               if (!Sets.dropmode) gameStatus = 1; //instadrop
+                       }
+                       else gameStatus = 1; //dropped
+                       dropMode = Sets.dropmode > 1;
+                       break;
+               case KT_faster:
+                       if (game != GT_onePlayer) break;
+                       if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
+                               Game.speed = SPEEDMINIMUM;
+                       SetITimer(Game.speed, SetITimer(0, 0));
+                       Players[me].score.level++;
+                       ShowScore(me, Players[me].score);
+                       changed = 1;
+                       break;
+               case KT_pause:
+                       Players[me].flags ^= SCF_paused;
+                       if (Game.started > 1)
+                               Message(Players[me].flags & SCF_paused
+                                       ? "You paused the game" : "You unpaused the game");
+                       else
+                               Message(Players[me].flags & SCF_paused
+                                       ? "You are not ready" : "You are ready");
+                       checkPaused();
+                       if (game == GT_classicTwo)
+                               SendPacket(me, NP_pause, 0, NULL);
+                       ShowPause(me);
+                       changed = 1;
+                       break;
+               case KT_redraw:
+                       clear();
+                       InitFields();
+//                     ScheduleFullRedraw();
+                       refresh();
+                       break;
+               case KT_quit:
+                       ShowPause(me);
+                       refresh();
+                       gameStatus = 0;
+                       break;
                } //E_key
                if (dropMode && DropPiece(me) > 0) {
                        SetITimer(Game.speed, Game.speed);
@@ -662,21 +662,21 @@ GameLoop:
                        if (playercount < 1) gameStatus = 0;
                        }
                        switch (WaitMyEvent(&event, EM_any)) {
-                               case E_alarm:
-                                       if (!paused && Players[me].alive > 0)
-                                               if (!MovePiece(me, -1, 0)) //move down
-                                                       gameStatus = 1; //new piece
-                                               else
-                                                       if (spied) SendPacket(me, NP_down, 0, NULL);
-                                       break;
-                               case E_key:
-                                       GameKey(event.u.key);
-                                       break;
-                               case E_net:
-                                       GameNet(event.u.net);
-                                       break;
-                               case E_lostConn:
-                                       goto gameOver;
+                       case E_alarm:
+                               if (!paused && Players[me].alive > 0)
+                                       if (!MovePiece(me, -1, 0)) //move down
+                                               gameStatus = 1; //new piece
+                                       else
+                                               if (spied) SendPacket(me, NP_down, 0, NULL);
+                               break;
+                       case E_key:
+                               GameKey(event.u.key);
+                               break;
+                       case E_net:
+                               GameNet(event.u.net);
+                               break;
+                       case E_lostConn:
+                               goto gameOver;
                        } //handle event
                        if (paused != oldPaused) {
                                if (paused) {