typedef enum _GameType { GT_onePlayer, GT_classicTwo, GT_len } GameType;
typedef enum _BlockTypeA {
BT_shadow, BT_none,
- BT_green, BT_cyan, BT_blue, BT_magenta, BT_red, BT_yellow, BT_white,
+ BT_S, BT_L, BT_I, BT_O, BT_Z, BT_J, BT_T,
BT_wall, BT_len
} BlockTypeA;
typedef enum _FDType { FT_read, FT_write, FT_except, FT_len } FDType;