X-Git-Url: http://git.shiar.nl/nemesis.git/blobdiff_plain/66507ab69bde535b43c39f0b2b0ea2118c0314b3..86a45e83419f7f26a7eba8a8f76a9bb5ed957f5a:/nemesis.txt?ds=inline diff --git a/nemesis.txt b/nemesis.txt index 1dfba3c..2e0ac9a 100644 --- a/nemesis.txt +++ b/nemesis.txt @@ -1,62 +1,81 @@ - ╔═══════════════════╗ - ║ N E M E S I S ║██ Game: Nemesis version 0.9.94 BETA!! - ║───────────────────║██ By: SHIAR shiar0@hotmail.com - ║ 0.9 BETA by SHIAR ║██ ICQ #43840958 - ╚═══════════════════╝██ Size: 2693 on calc - █████████████████████ Calc: TI-86 only, for now.. +------------------------------------------------------------------------------ + Title : Nemesis + Version : 0.99.816 Beta + Release Date : 16.VIII.00 + Filename : nemesis.86p (size 7kB) + Author(s) : Shiar + Email Address : shiar0@hotmail.com + ICQ : #43840958 + Web Page : http://www.shiar.org + Description : cool arcade-shoot-em-up-game + Where to get this game : www.shiar.org | ticalc.org + Other games by author : Worm ->>>>>>> INTRO TO NEMESIS ------------------------------------------------------ +>>>>>>> NOTE ON V.99 --------------------------------------------------------- - Nemesis is an old arcade-game for the MSX. It was a really good game, -that's why Konami made three Nemesis games, named Nemesis, Nemesis ][ and -Nemesis III. This game has got some things in common with each game: + [Under construction] -* Nemesis' bad graphics, and worse. But what do you expect of a simple TI86. -* Nemesis ][ variety of ship-upgrades and cheats (not yet finished: beta v) -* The BAD storyline of Nemesis 3 (not yet finished: beta version) ->>>>>>> CONTROLS -------------------------------------------------------------- +>>>>>>> INTRO TO NEMESIS ----------------------------------------------------- - You control a hi-tech upgradable vessel (storyline coming soon) and you have -blast 'n evade your way through a lot of enemies. Some enemies leave pickups -which you can collect in order to power-up your ship. Keys are: + Nemesis is an old arcade-game for many platforms, originally for arcades. +I first played Nemesis III for the MSX (1988), but Konami made at least +41 Nemesis-games - named Nemesis=Gradius, Salamander=LifeForce, Parodius - +for systems including the Game Boy, (S)NES and Play Station. -Arrow keys: stupid question, but ok: self-destruct your ship (no, really) -F1: fire your weapon (bullets are blastalot-class and infinate) -F2: enable the currently selected upgrade -EXIT: resets your calc and clears your ROM memory - No pause key yet. But the game does halt when you press the Down and Left- -keys simoultaniously. No it's not a bug, I did that on purpose. Just kidding, -can anybody help me? I also noticed the same problem in Galaxian for the 86. +>>>>>>> THA GAME ------------------------------------------------------------- ->>>>>>> SCORE-BAR ------------------------------------------------------------- + ARROWS : move + 2nd : fire + ALPHA : select powerup + MORE : pause (change contrast, toggle B<>W) + GRAPH : teacher/boss! (press graph again to resume) + EXIT : whooo, what does _this_ button do? - The first icon shows your shield-points left (press F2 when you picked one -pickup to increase shield-points) and the second icon shows whether you have -torpedoes on your ship (needs two pickups to activate). + After destroying several enemies, pickups will appear. Collect them to +upgrade your vessel. The highlighted icon in the score bar (bottom) can be +activated by pressing ALPHA. - I'll make more options later, but as you may or may not know: this is still a -beta version. + Upgrades: ARMOR | TAIL-BEAM | BEAM/UPG | LASER/UPG | MULTIPLES ->>>>>>> BETA STUFF ------------------------------------------------------------ + The upper bar on the left shows your hitpoints left (armor). The bar below +that shows the current power of your weapon. - There are just seven levels for now, don't try to get to level eight. -Things to come: -* more levels more enemies more pickups -* maybe obstacles? -* storyline -* pause- and teacher-key +>>>>>>> BETA STUFF ----------------------------------------------------------- - Send me any IDEAS and BUGS found!! Or send me you like this program, or even -send me something if you don't. Again: shiar0@hotmail.com, or, even better: -ICQ #43840958! PLEASE! + Rightnow I'm finishing the other six (of 12) levels. I don't think I will +add greyscale, sound or a multiplayer option. ->>>>>>> DISCLAIMER AND END --------------------------------------------------- + Continue to send me any IDEAS and BUGS found!! Or send me you like this +program, or even send me something if you don't. Again: shiar@mailroom.com, +or ICQ #43840958! PLEASE! - Take any program and read the disclaimer. The same thing applies here. Now go -and play Nemesis and SEND ME SOMETHING! + Tested on TI86es and emulators with ROM 1.2, 1.4 and 1.6 using YAS, +Rascall and Asm(. Nemesis will NOT run correctly under RASCALL with the +memory LOCKED! Besides that there shouldn't be any bugs. ------------------------------------------------------------------------ <<<<<<< \ No newline at end of file + +>>>>>>> CREDITS -------------------------------------------------------------- + + Programming/levels/gfx - SHIAR + Official betatesters - DAVE -- BLACKBELT -- MATTHEW DALE + Support (advise/ideas/etc) - JONAH -- SCABBY -- BRIAN KOROPOFF + Original engine (Galaxian) - PATRICK DAVIDSON + Original Nemesises - KONAMI + +Also alot of thanks to EVERYBODY WHO SENT ME SOMETHING and everybody I forgot. + + +>>>>>>> RULEZ AND REGULATIONS ------------------------------------------------ + +* Thou shalt not hold me responsible for damage to your calc or anything else +* Thou shalt NEVER release an altered version of Nemesis +* Thou shalt include this documentation with distribution (except calc2calc) +* Thou shalt not ask money for this program +* Thou shalt eat plenty of vegetables every day + + +---------------------------------------------------------------------- <<<<<<< \ No newline at end of file