-* One shall NOT release an altered version of Nemesis
-* This documentation must be included with distribution (except calc2calc)
-* No money shall be asked for this program
-* Eat plenty of vegetables every day
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->>>>>>> HISTORY --------------------------------------------------------------
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-Most significant version changes since version 0.61.
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- Version 0.7 Beta Size:2303 02.IX
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-* contrast is increased at startup
-* invulerable when entering the game (your ship looks different too)
-* hitpoints/shield. some enemies leave pickups which increase your shield
-* fixed the fake bullets-bug
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- Version 0.8 Beta Size:2433 03.IX
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-* enemies move individually, not all at the same time
-* enemies fire once every x time instead of randomized
-* changed: enemies removed correctly, screen cleared at quit, enemies don't
- move off screen (above or below edge), levels rebuild
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- Version 0.9 Beta Size:2693 04.IX (first major release)
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-* multiple pickups can be collected, and activated by pressing F2
-* two pickups select torpedo, one selects shield increase
-* you have 4 lives. Dieing will decrease lives and restart in the same level
-* fixes: pickups no longer fire bullets, randomizer fixed, game over quits
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- Version 0.91Beta Size:2797 05.IX
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-* fourth icon selects laser
-* fifth icon selects multiples (like the shadow multiples in Nemesis)
-* most data no longer stored in program, saving a lot of bytes
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- Version 0.92Beta Size:2831 08.IX
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-* Laserbeam lasts for five turns, making it more powerfull
-* Bullets and enemies are removed at the beginning of a level
-* Pickups don't appear random anymore, but after destroying x enemies
-* Bugs fixed: fifth icon select, firing bullets, invulerability
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- Version 0.93Beta Size:3098 11.IX (second major release)
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-* Counts score and saves highest score
-* Pickups move slower, keys changed to 2nd and Alpha
-* Multiples move only when you move (like in MSX-Nemesis)
-* A lot of small fixes and changes (really a lot of them)
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- Version 0.94Beta Size:4456 08.X (yet another release; ticalc news)
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-* Two-layer starfield scrolling in the background
-* Enemies can move at different speeds or move patterns and can aim bullets
-* Ground scrolling at bottom and ceiling scrolling @ top (also tunnel-effect)
-* Main menu, levels changed, bugs fixed, enemy firing rate differs, and more
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- Version 0.95Beta Size:5285 21.X
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-* Boss at the end of a level
-* Bullet-upgrades (speed/multiple bullets) and 3-bullet limit
-* Graph cleared, unintended pixels removed, prog reload, major bugfixes
-* When you got a hiscore, you can enter your name
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- Version 0.96Beta Size:4842 31.X
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-* Armor-bar and enemy-bullets doing 1/4 damage (can vary per level)
-* External levels (in nemesis0.86p) storing level/enemy-data and story
-* You move faster, ground at boss, more bugs fixed, code optimized
-* Game can be saved at start of a level (continue game does work now)