+ Other upgrades: ARMOR/SHIELD | TORPEDO | WEAPON-UPG | LASER | MULTIPLES
+
+
+>>>>>>> BETA STUFF -----------------------------------------------------------
+
+ There are just seven levels for now, don't try to get to level eight.
+Things to come:
+
+* different enemies in one level
+* save options (like b<>w)
+* save game
+* more LEVELS!! more enemies more upgrades
+* storyline
+* maybe obstacles?
+* source code release
+? grayscale, sounds, multiplayer-option: probably not
+
+ Continue to send me any IDEAS and BUGS found!! Or send me you like this
+program, or even send me something if you don't. Again: shiar0@hotmail.com,
+or ICQ #43840958! PLEASE!
+
+ Tested on TI86es (and emulators) with ROM 1.4 and 1.6 using YAS, Rascall and
+Asm(. Nemesis will NOT run correctly under RASCALL with the memory LOCKED!
+
+
+>>>>>>> CREDITS --------------------------------------------------------------
+
+ SHIAR programming and everything else. SHIAR0@HOTMAIL.COM
+ DAVE betatester (if you need a bug, ask Dave :)
+ BLACKBELT betatester (the one and only..)
+ JONAH COHEN for teaching me z80 and stuff, also kinda betatester
+ MATTHEW DALE betatester
+ KONAMI for writing the original Nemesises and more great games
+ PATRICK DAVIDSON wrote Galaxian; Nemesis uses his gfx-engine
+ BRIAN KOROPOFF for solving the left+down bug!
+
+ and EVERYBODY WHO SENT ME SOMETHING!! (too much to list here)
+
+
+>>>>>>> RULEZ AND REGULATIONS ------------------------------------------------
+
+* Damage to you, your calc, or anything else was not caused by Nemesis
+ and I am certainly not responsible
+* One shall NOT release an altered version of Nemesis
+* This documentation must be included with distribution (except calc2calc)
+* No money shall be asked for this program
+* Eat plenty of vegetables every day