+Asm(. Nemesis will NOT run correctly under RASCALL with the memory LOCKED!
+
+
+>>>>>>> CREDITS --------------------------------------------------------------
+
+ SHIAR programming and everything else. SHIAR@MAILROOM.COM
+ DAVE betatester (if you need a bug, ask Dave :)
+ BLACKBELT betatester (the one and only..)
+ JONAH COHEN for teaching me z80 and stuff, also kinda betatester
+ FREE BIRD working on the storyline
+ MATTHEW DALE betatester
+ KONAMI for writing the original Nemesises and more great games
+ PATRICK DAVIDSON wrote Galaxian; Nemesis uses his gfx-engine
+ BRIAN KOROPOFF for solving the left+down bug!
+
+ and EVERYBODY WHO SENT ME SOMETHING!! (too much to list here)
+
+
+>>>>>>> RULEZ AND REGULATIONS ------------------------------------------------
+
+* Damage to you, your calc, or anything else was not caused by Nemesis
+ and I am certainly not responsible
+* One shall NOT release an altered version of Nemesis
+* This documentation must be included with distribution (except calc2calc)
+* No money shall be asked for this program
+* Eat plenty of vegetables every day
+
+
+>>>>>>> HISTORY --------------------------------------------------------------
+
+Most significant version changes since version 0.61.
+
+ Version 0.7 Beta Size:2303 02.IX
+
+* contrast is increased at startup
+* invulerable when entering the game (your ship looks different too)
+* hitpoints/shield. some enemies leave pickups which increase your shield
+* fixed the fake bullets-bug
+
+ Version 0.8 Beta Size:2433 03.IX
+
+* enemies move individually, not all at the same time
+* enemies fire once every x time instead of randomized
+* changed: enemies removed correctly, screen cleared at quit, enemies don't
+ move off screen (above or below edge), levels rebuild
+
+ Version 0.9 Beta Size:2693 04.IX (first major release)
+
+* multiple pickups can be collected, and activated by pressing F2
+* two pickups select torpedo, one selects shield increase
+* you have 4 lives. Dieing will decrease lives and restart in the same level
+* fixes: pickups no longer fire bullets, randomizer fixed, game over quits
+
+ Version 0.91Beta Size:2797 05.IX
+
+* fourth icon selects laser
+* fifth icon selects multiples (like the shadow multiples in Nemesis)
+* most data no longer stored in program, saving a lot of bytes
+
+ Version 0.92Beta Size:2831 08.IX
+
+* Laserbeam lasts for five turns, making it more powerfull
+* Bullets and enemies are removed at the beginning of a level
+* Pickups don't appear random anymore, but after destroying x enemies
+* Bugs fixed: fifth icon select, firing bullets, invulerability
+
+ Version 0.93Beta Size:3098 11.IX (second major release)
+
+* Counts score and saves highest score
+* Pickups move slower, keys changed to 2nd and Alpha
+* Multiples move only when you move (like in MSX-Nemesis)
+* A lot of small fixes and changes (really a lot of them)