+;format: [HP64] [000000:HP 00:occ] [sprite] [xpos] [appearance(ypos)]
+; [movetype] [time2fire] [firefreq]
+;appearances: 1=random; 2=lure; 3=halflure
+;case movetype:
+; 1=updown; 2=1/4x; 3=1/2x; 4=1.5x; 5=2x; 6=smart; 7=y-lure;
+; 8=y-lure 1/2x; 9=8 stop at x=99; 10=x+y-lure 1/2x
+enemyspecs:
+;1-5=asteroids
+ .db 0,%00100110,(spr_enemyA1-spr_enemy00)/2,128,1,0,0,0
+ .db 0,%00111110,(spr_enemyA2-spr_enemy00)/2,128,1,0,0,0
+ .db 0,%01011010,(spr_enemyA3-spr_enemy00)/2,128,1,4,0,0
+ .db 1,%00001010,(spr_enemyA4-spr_enemy00)/2,128,1,3,0,0
+ .db 0,%00111110,(spr_enemyA4-spr_enemy00)/2,128,1,5,0,0
+;6-10=basic enemies
+ .db 0,%00010010,(spr_enemyE1-spr_enemy00)/2,128,1,0,10,0 ;weak
+ .db 0,%00110010,(spr_enemyE4-spr_enemy00)/2,128,1,3,6,50 ;slow
+ .db 0,%00100110,(spr_enemyE2-spr_enemy00)/2,128,1,0,1,0
+ .db 0,%00101110,(spr_enemyE3-spr_enemy00)/2,128,3,0,19,39
+ .db 0,%00101010,(spr_enemyE5-spr_enemy00)/2,128,3,4,1,0 ;fast
+;11=jumping bug (up/down)
+ .db 0,%00001111,(spr_enemyN3-spr_enemy00)/2,128,2,1,87,5
+
+ .db 0,%00000011,(spr_enemy00-spr_enemy00)/2,1,0,0,0,0 ;12
+ .db 0,%00000011,(spr_enemy00-spr_enemy00)/2,1,0,0,0,0 ;13
+ .db 0,%00000011,(spr_enemy00-spr_enemy00)/2,1,0,0,0,0 ;14
+ .db 0,%00000011,(spr_enemy00-spr_enemy00)/2,1,0,0,0,0 ;15
+ .db 0,%00000011,(spr_enemy00-spr_enemy00)/2,1,0,0,0,0 ;16
+ .db 0,%00000011,(spr_enemy00-spr_enemy00)/2,1,0,0,0,0 ;17
+ .db 0,%00000011,(spr_enemy00-spr_enemy00)/2,1,0,0,0,0 ;18
+ .db 0,%00000011,(spr_enemy00-spr_enemy00)/2,1,0,0,0,0 ;19
+;20-22=first bosses
+ .db 1,%00101011,(spr_boss0_1-spr_enemy00)/2,127,1,8,20,12 ;20
+ .db 1,%00110011,(spr_boss0_1-spr_enemy00)/2,127,1,8,15,10 ;21
+ .db 1,%01001011,(spr_boss0_2-spr_enemy00)/2,127,3,9,10,9 ;22
+;23-24=asteroid bosses
+ .db 2,%00001011,(spr_boss0_3-spr_enemy00)/2,127,1,10,36,14
+ .db 2,%00110011,(spr_boss0_3-spr_enemy00)/2,127,2,10,28,12
+;25-26=big bosses
+ .db 2,%00000111,(spr_boss0_4-spr_enemy00)/2,127,3,7,18,7 ;25=bigboss1
+ .db 2,%01001011,(spr_boss0_5-spr_enemy00)/2,127,3,7,18,7 ;26=bigboss2
+